Hi all,
Is it possible to get the position of an objects Vertices after derformation using a shader created in ASE? I have a mesh that is deformed by some noise and would like to map particles to its surface.
Also is it possible to do this taking into account Tessellation?
Many thanks!
Search found 2 matches
- Fri Apr 05, 2019 11:31 am
- Forum: General Discussion
- Topic: Getting vertex position after deformation
- Replies: 1
- Views: 355930
- Mon Sep 10, 2018 2:40 pm
- Forum: Amplify Shader Editor
- Topic: Referencing ASE Opacity Mask Texture in c#
- Replies: 1
- Views: 1400
Referencing ASE Opacity Mask Texture in c#
Hi,
I'm struggling to find a way to reference the 'Opacity Mask' information generated from my ASE shader. More specifically, I have a basic material that has an Albedo texture and it 'disintegrates using a noise texture and the Opacity Mask. I'm trying to emit particles from the surface but only ...
I'm struggling to find a way to reference the 'Opacity Mask' information generated from my ASE shader. More specifically, I have a basic material that has an Albedo texture and it 'disintegrates using a noise texture and the Opacity Mask. I'm trying to emit particles from the surface but only ...