Can't wait to have it working! Keep the good work guys
Search found 20 matches
- Sat Dec 15, 2018 9:14 am
- Forum: Amplify Impostors
- Topic: Impostors in 2018.3
- Replies: 6
- Views: 8714
Re: Impostors in 2018.3
Indeed after trying Amplify Impostors on unity 2018.3 f2, it doesn't work 
Can't wait to have it working! Keep the good work guys
Can't wait to have it working! Keep the good work guys
- Mon Dec 03, 2018 6:10 pm
- Forum: Amplify Shader Editor
- Topic: Shortcut issue while saving
- Replies: 3
- Views: 2110
Re: Shortcut issue while saving
I'm using:
Unity 2018.3b11 (but reproduced on b09-b12)
Amplify 1.6.1 rev 00
Unity 2018.3b11 (but reproduced on b09-b12)
Amplify 1.6.1 rev 00
- Sun Dec 02, 2018 9:06 pm
- Forum: Amplify Shader Editor
- Topic: Shortcut issue while saving
- Replies: 3
- Views: 2110
Shortcut issue while saving
With the latest version of Amplify and Unity, when manually saving (CTRL + S) in Amplify Editor, it create a strange behavior and spawn unlimited amount of "Subtract" nodes anywhere I click.
Note: I've solved the issue by just removing the "Subtract" shortcut.
Note: I've solved the issue by just removing the "Subtract" shortcut.
- Wed Nov 28, 2018 10:26 pm
- Forum: Amplify Shader Editor
- Topic: Template and World Position
- Replies: 2
- Views: 1509
Re: Template and World Position
changing
/*ase_interp(0,):sp=sp.xyzw;*/
to
/*ase_interp(1,):sp=sp.xyzw;*/
fixed the issue, but I'm not sure it was the way to go?
/*ase_interp(0,):sp=sp.xyzw;*/
to
/*ase_interp(1,):sp=sp.xyzw;*/
fixed the issue, but I'm not sure it was the way to go?
- Wed Nov 28, 2018 10:13 pm
- Forum: Amplify Shader Editor
- Topic: Template and World Position
- Replies: 2
- Views: 1509
Template and World Position
Hello,
I'm making a new template, Within the VertexOutput I'm embedding the "worldPos" by default.
However, when I add it, other nodes using the worldPos generate errors, as it's already declared
struct VertexOutput
{
float4 clipPos : SV_POSITION;
float3 worldPos : TEXCOORD0;
/*ase_interp(0 ...
I'm making a new template, Within the VertexOutput I'm embedding the "worldPos" by default.
However, when I add it, other nodes using the worldPos generate errors, as it's already declared
struct VertexOutput
{
float4 clipPos : SV_POSITION;
float3 worldPos : TEXCOORD0;
/*ase_interp(0 ...
- Wed Nov 28, 2018 3:51 pm
- Forum: Amplify Impostors
- Topic: Impostor and LWRP
- Replies: 2
- Views: 6089
Impostor and LWRP
Hello Guys,
I'm using Amplify Shader Editor and got Amplify Impostor.
Is it possible to to have it working with the LWRP?
Thanks.
I'm using Amplify Shader Editor and got Amplify Impostor.
Is it possible to to have it working with the LWRP?
Thanks.
- Tue Oct 16, 2018 2:49 pm
- Forum: Amplify Shader Editor
- Topic: SRP HD, precompute data on vertex and use it in surface.
- Replies: 7
- Views: 2884
Re: SRP HD, precompute data on vertex and use it in surface.
Can you give me a vague estimate?
One week, One month. One year.
One week, One month. One year.
- Sun Oct 14, 2018 1:56 pm
- Forum: Amplify Shader Editor
- Topic: SRP HD, precompute data on vertex and use it in surface.
- Replies: 7
- Views: 2884
Re: SRP HD, precompute data on vertex and use it in surface.
I've tried to build a template, but my original shaders are done with surface shader, but I can't find how to make a Surface shader template.
Maybe i'm missing something?!
Maybe i'm missing something?!
- Wed Sep 05, 2018 4:34 pm
- Forum: Amplify Shader Editor
- Topic: SRP HD, precompute data on vertex and use it in surface.
- Replies: 7
- Views: 2884
Re: SRP HD, precompute data on vertex and use it in surface.
Thanks.
I'm doing heavy calculations that are used per pixels, but I precompute then per vertex.
I'm doing heavy calculations that are used per pixels, but I precompute then per vertex.
- Wed Sep 05, 2018 4:23 pm
- Forum: Amplify Shader Editor
- Topic: Global Nodes and Required node
- Replies: 3
- Views: 1675
Re: Global Nodes and Required node
it's for using that on all my shaders:
http://amplify.pt/forum/viewtopic.php?f=23&t=813
http://amplify.pt/forum/viewtopic.php?f=23&t=813