Search found 20 matches

by eXiin
Sat Dec 15, 2018 9:14 am
Forum: Amplify Impostors
Topic: Impostors in 2018.3
Replies: 6
Views: 8483

Re: Impostors in 2018.3

Indeed after trying Amplify Impostors on unity 2018.3 f2, it doesn't work :(

Can't wait to have it working! Keep the good work guys
by eXiin
Mon Dec 03, 2018 6:10 pm
Forum: Amplify Shader Editor
Topic: Shortcut issue while saving
Replies: 3
Views: 2092

Re: Shortcut issue while saving

I'm using:
Unity 2018.3b11 (but reproduced on b09-b12)
Amplify 1.6.1 rev 00
by eXiin
Sun Dec 02, 2018 9:06 pm
Forum: Amplify Shader Editor
Topic: Shortcut issue while saving
Replies: 3
Views: 2092

Shortcut issue while saving

With the latest version of Amplify and Unity, when manually saving (CTRL + S) in Amplify Editor, it create a strange behavior and spawn unlimited amount of "Subtract" nodes anywhere I click.

Note: I've solved the issue by just removing the "Subtract" shortcut.
by eXiin
Wed Nov 28, 2018 10:26 pm
Forum: Amplify Shader Editor
Topic: Template and World Position
Replies: 2
Views: 1480

Re: Template and World Position

changing
/*ase_interp(0,):sp=sp.xyzw;*/

to

/*ase_interp(1,):sp=sp.xyzw;*/

fixed the issue, but I'm not sure it was the way to go?
by eXiin
Wed Nov 28, 2018 10:13 pm
Forum: Amplify Shader Editor
Topic: Template and World Position
Replies: 2
Views: 1480

Template and World Position

Hello,

I'm making a new template, Within the VertexOutput I'm embedding the "worldPos" by default.
However, when I add it, other nodes using the worldPos generate errors, as it's already declared


struct VertexOutput
{
float4 clipPos : SV_POSITION;
float3 worldPos : TEXCOORD0;
/*ase_interp(0 ...
by eXiin
Wed Nov 28, 2018 3:51 pm
Forum: Amplify Impostors
Topic: Impostor and LWRP
Replies: 2
Views: 5891

Impostor and LWRP

Hello Guys,
I'm using Amplify Shader Editor and got Amplify Impostor.
Is it possible to to have it working with the LWRP?

Thanks.
by eXiin
Tue Oct 16, 2018 2:49 pm
Forum: Amplify Shader Editor
Topic: SRP HD, precompute data on vertex and use it in surface.
Replies: 7
Views: 2857

Re: SRP HD, precompute data on vertex and use it in surface.

Can you give me a vague estimate?
One week, One month. One year.
by eXiin
Sun Oct 14, 2018 1:56 pm
Forum: Amplify Shader Editor
Topic: SRP HD, precompute data on vertex and use it in surface.
Replies: 7
Views: 2857

Re: SRP HD, precompute data on vertex and use it in surface.

I've tried to build a template, but my original shaders are done with surface shader, but I can't find how to make a Surface shader template.

Maybe i'm missing something?!
by eXiin
Wed Sep 05, 2018 4:34 pm
Forum: Amplify Shader Editor
Topic: SRP HD, precompute data on vertex and use it in surface.
Replies: 7
Views: 2857

Re: SRP HD, precompute data on vertex and use it in surface.

Thanks.

I'm doing heavy calculations that are used per pixels, but I precompute then per vertex.
by eXiin
Wed Sep 05, 2018 4:23 pm
Forum: Amplify Shader Editor
Topic: Global Nodes and Required node
Replies: 3
Views: 1656

Re: Global Nodes and Required node

it's for using that on all my shaders:
http://amplify.pt/forum/viewtopic.php?f=23&t=813