No Ricardo, i try to use assetbundle for standalone win32 and i deploy VT manually. I saw your previous message about it but deploy VT manually is not a problem. I will try to build without assetbundle but my project is really big now and i have more than 200K materials and textures. May be this is ...
As i said yesterday i have some trouble with AssetBundle and VT. When i load one AssetBundle everything works fine but when i load two or more AssetBundle, sometimes i have VT problems. Some parts works fine other don't. Contact me in mail if you want to download my project ...
Most of VT are in 128Kx128K (0.5go to more than 4go) but a few are in 256kx256k. I use assetbundle to load each part, add each VT to Amplify Texture Manager then i activate ATM script. I'm testing this right now and i have some troubles (it works fine with a few parts but fail with ...
I need to use more than 16 VT in my project but you limit AT2 to 16 VT.
Is this limitation is for mobile or can you go to 70 VT with high end pc ? (ideally i need at least 67 VT)
Even with the latest version (5.5 final and AT2 2.04.009) i have the same behavior.
When i use builded version for 5 minutes, i have texture meltdowns at intermediate level, not at close level.
I tried to upgrade my AT2 to 2.04 but i have some texture meltdowns when i use my application more than 5min. (see attachment). I did not try with unity 5.4 but it seems to be a AT2 problem as it works fine the 5 first minutes. I don't have this problem in the editor but i don't ...