Can you look at it if i provide you a small project ? (10/15go with VT) or a player with development build (8/9go) ?
Search found 20 matches
- Fri Jun 02, 2017 12:48 pm
- Forum: Amplify Texture 2 Development Group
- Topic: AssetBundles VT problem
- Replies: 8
- Views: 159
Re: AssetBundles VT problem
I have no idea about this problem 
Can you look at it if i provide you a small project ? (10/15go with VT) or a player with development build (8/9go) ?
Can you look at it if i provide you a small project ? (10/15go with VT) or a player with development build (8/9go) ?
- Thu Jun 01, 2017 1:58 pm
- Forum: Amplify Texture 2 Development Group
- Topic: AssetBundles VT problem
- Replies: 8
- Views: 159
Re: AssetBundles VT problem
Ricardo,
As soon as i add more than 5 VT (it is not size depending but number) i have some glitches.
I tried with or without assetbundle.
With 5 VT
2017-06-01-(1).jpg
With 6 VT
2017-06-01.jpg
And off course, i send you an email with some detail about my project but it is always the city of ...
As soon as i add more than 5 VT (it is not size depending but number) i have some glitches.
I tried with or without assetbundle.
With 5 VT
2017-06-01-(1).jpg
With 6 VT
2017-06-01.jpg
And off course, i send you an email with some detail about my project but it is always the city of ...
- Wed May 31, 2017 3:39 pm
- Forum: Amplify Texture 2 Development Group
- Topic: AssetBundles VT problem
- Replies: 8
- Views: 159
Re: AssetBundles VT problem
No Ricardo, i try to use assetbundle for standalone win32 and i deploy VT manually.
I saw your previous message about it but deploy VT manually is not a problem.
I will try to build without assetbundle but my project is really big now and i have more than 200K materials and textures.
May be this is ...
I saw your previous message about it but deploy VT manually is not a problem.
I will try to build without assetbundle but my project is really big now and i have more than 200K materials and textures.
May be this is ...
- Wed May 31, 2017 8:42 am
- Forum: Amplify Texture 2 Development Group
- Topic: AssetBundles VT problem
- Replies: 8
- Views: 159
AssetBundles VT problem
Hello Ricardo, Diogo,
As i said yesterday i have some trouble with AssetBundle and VT.
When i load one AssetBundle everything works fine but when i load two or more AssetBundle, sometimes i have VT problems. Some parts works fine other don't.
Contact me in mail if you want to download my project ...
As i said yesterday i have some trouble with AssetBundle and VT.
When i load one AssetBundle everything works fine but when i load two or more AssetBundle, sometimes i have VT problems. Some parts works fine other don't.
Contact me in mail if you want to download my project ...
- Tue May 30, 2017 12:31 pm
- Forum: Amplify Texture 2 Development Group
- Topic: [AmplifyTexture] Using too many Virtual Textures. Maximum is
- Replies: 5
- Views: 127
Re: [AmplifyTexture] Using too many Virtual Textures. Maximu
Thanks Ricardo,
Most of VT are in 128Kx128K (0.5go to more than 4go) but a few are in 256kx256k.
I use assetbundle to load each part, add each VT to Amplify Texture Manager then i activate ATM script.
I'm testing this right now and i have some troubles (it works fine with a few parts but fail with ...
Most of VT are in 128Kx128K (0.5go to more than 4go) but a few are in 256kx256k.
I use assetbundle to load each part, add each VT to Amplify Texture Manager then i activate ATM script.
I'm testing this right now and i have some troubles (it works fine with a few parts but fail with ...
- Tue May 30, 2017 10:03 am
- Forum: Amplify Texture 2 Development Group
- Topic: [AmplifyTexture] Using too many Virtual Textures. Maximum is
- Replies: 5
- Views: 127
[AmplifyTexture] Using too many Virtual Textures. Maximum is
Hello Diogo, Ricardo,
I need to use more than 16 VT in my project but you limit AT2 to 16 VT.
Is this limitation is for mobile or can you go to 70 VT with high end pc ? (ideally i need at least 67 VT)
Thanks,
David
I need to use more than 16 VT in my project but you limit AT2 to 16 VT.
Is this limitation is for mobile or can you go to 70 VT with high end pc ? (ideally i need at least 67 VT)
Thanks,
David
- Thu Dec 01, 2016 11:49 am
- Forum: Amplify Texture 2 - Development Builds
- Topic: texture meltdowns (unity5.5b11 and AT2 2.04)
- Replies: 3
- Views: 17025
Re: texture meltdowns (unity5.5b11 and AT2 2.04)
Hello Ricardo,
Even with the latest version (5.5 final and AT2 2.04.009) i have the same behavior.
When i use builded version for 5 minutes, i have texture meltdowns at intermediate level, not at close level.
Cheers,
David
Even with the latest version (5.5 final and AT2 2.04.009) i have the same behavior.
When i use builded version for 5 minutes, i have texture meltdowns at intermediate level, not at close level.
Cheers,
David
- Wed Nov 16, 2016 11:41 am
- Forum: Amplify Texture 2 - Development Builds
- Topic: texture meltdowns (unity5.5b11 and AT2 2.04)
- Replies: 3
- Views: 17025
texture meltdowns (unity5.5b11 and AT2 2.04)
Hi Amplify guys,
I tried to upgrade my AT2 to 2.04 but i have some texture meltdowns when i use my application more than 5min. (see attachment). I did not try with unity 5.4 but it seems to be a AT2 problem as it works fine the 5 first minutes.
I don't have this problem in the editor but i don't ...
I tried to upgrade my AT2 to 2.04 but i have some texture meltdowns when i use my application more than 5min. (see attachment). I did not try with unity 5.4 but it seems to be a AT2 problem as it works fine the 5 first minutes.
I don't have this problem in the editor but i don't ...
- Tue Jul 28, 2015 5:04 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: 4K freeze with multiple VT
- Replies: 1
- Views: 20117
4K freeze with multiple VT
Hello Diogo, Ricardo,
I have a problem with my build with 4K screen. We already discussed about that but i'm pretty sure that it is AT2 problem.
I can launch my build with any resolution except 4K (3860x2140 or up).
If i remove Amplify Texture folder in my data folder, i can start in 4k.
I have a ...
I have a problem with my build with 4K screen. We already discussed about that but i'm pretty sure that it is AT2 problem.
I can launch my build with any resolution except 4K (3860x2140 or up).
If i remove Amplify Texture folder in my data folder, i can start in 4k.
I have a ...
- Thu Jul 09, 2015 1:42 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: Is there a way to load default texture ?
- Replies: 4
- Views: 37056
Re: Is there a way to load default texture ?
Hi Diogo,
I made a video of what appening. It should help you to understand.
http://www.itekube.com/ftp/Lyon2014%202 ... -37-46.mp4
David
I made a video of what appening. It should help you to understand.
http://www.itekube.com/ftp/Lyon2014%202 ... -37-46.mp4
David