Search found 13 matches
- Wed Nov 19, 2014 5:27 am
- Forum: Amplify Texture 2 Development Group
- Topic: Update Status?
- Replies: 24
- Views: 242
Re: Update Status?
Hi Diogo, is multi camera support still in progress?
- Thu Aug 14, 2014 5:11 am
- Forum: Amplify Texture
- Topic: Error with AT1 (AT2 MultiCam) [SOLVED]
- Replies: 13
- Views: 98881
Re: Error with AT1
Hi Diogo
Any word on db3 and the multi camera fix?
Any word on db3 and the multi camera fix?
- Sat Jul 26, 2014 7:56 am
- Forum: Amplify Texture
- Topic: Error with AT1 (AT2 MultiCam) [SOLVED]
- Replies: 13
- Views: 98881
Re: Error with AT1
Hi Diogo
It's not actually necessary for them to share a single cache - I'm happy for each camera to have its own cache if that's how it normally works.
It's mainly for a large piece of survey data - I have a very high resolution aerial photo on it, and a few different cameras including a free ...
It's not actually necessary for them to share a single cache - I'm happy for each camera to have its own cache if that's how it normally works.
It's mainly for a large piece of survey data - I have a very high resolution aerial photo on it, and a few different cameras including a free ...
- Wed Jul 23, 2014 11:27 pm
- Forum: Amplify Texture
- Topic: Error with AT1 (AT2 MultiCam) [SOLVED]
- Replies: 13
- Views: 98881
Re: Error with AT1
I might be able to get around the problem by creating an additional camera looking down at the virtual texture with the plugin applied (and remove it from the others), so it loads all the texture at the start of the scene.
Well, that didn't work very good at all :)
I didn't really think about it ...
Well, that didn't work very good at all :)
I didn't really think about it ...
- Wed Jul 23, 2014 11:21 pm
- Forum: Amplify Texture
- Topic: Error with AT1 (AT2 MultiCam) [SOLVED]
- Replies: 13
- Views: 98881
Re: Error with AT1
Thanks Diogo.
I don't really know what I did differently - it took a few tries (deleting the plugin from the scene, reloading and going through the steps, rebuilding and updating etc) before it started working - I can't really put my finger on why I couldn't get it to work unfortunately. I got a ...
I don't really know what I did differently - it took a few tries (deleting the plugin from the scene, reloading and going through the steps, rebuilding and updating etc) before it started working - I can't really put my finger on why I couldn't get it to work unfortunately. I got a ...
- Mon Jul 21, 2014 1:04 am
- Forum: Amplify Texture
- Topic: Error with AT1 (AT2 MultiCam) [SOLVED]
- Replies: 13
- Views: 98881
Re: Error with AT1
Hi Diogo, after a bit of trial and error I have it working with the latest build, so thanks very much.
One thing I've noticed - my project has multiple cameras that can be switched to dynamically. If I add all 4 cameras to the AT Manager, it actually only works on one camera. They all have the ...
One thing I've noticed - my project has multiple cameras that can be switched to dynamically. If I add all 4 cameras to the AT Manager, it actually only works on one camera. They all have the ...
- Fri Jul 18, 2014 11:12 pm
- Forum: Amplify Texture
- Topic: Error with AT1 (AT2 MultiCam) [SOLVED]
- Replies: 13
- Views: 98881
Re: Error with AT1
Thanks very much Diogo, I'll update Unity and try the AT version you linked to (I'm on PC).
I might not get around to it until Monday, so I'll post up my results then.
Thanks for your help.
I might not get around to it until Monday, so I'll post up my results then.
Thanks for your help.
- Thu Jul 17, 2014 11:20 pm
- Forum: Amplify Texture
- Topic: Error with AT1 (AT2 MultiCam) [SOLVED]
- Replies: 13
- Views: 98881
Re: Error with AT1
Hi Diogo, I'm running 4.5.1f3.
And yep, this is in-editor. Actually, when I first change the texture to an amplify/diffuse, it applies the checkerboard material.
It's not until after I hit 'Play' that it changes to black (in Play mode and then it stays black in the editor after that).
And yep, this is in-editor. Actually, when I first change the texture to an amplify/diffuse, it applies the checkerboard material.
It's not until after I hit 'Play' that it changes to black (in Play mode and then it stays black in the editor after that).
- Thu Jul 17, 2014 12:26 am
- Forum: Amplify Texture
- Topic: Error with AT1 (AT2 MultiCam) [SOLVED]
- Replies: 13
- Views: 98881
Error with AT1 (AT2 MultiCam) [SOLVED]
Hi Amplify
I had this issue with the devbuild of AT2 as well, but now it is occuring for me on an AT1 project.
Following the instructions, everything is fine until step 5. When I change an existing material to an Amplify texture (or use the pre-built Create - Virtual Material option), there is no ...
I had this issue with the devbuild of AT2 as well, but now it is occuring for me on an AT1 project.
Following the instructions, everything is fine until step 5. When I change an existing material to an Amplify texture (or use the pre-built Create - Virtual Material option), there is no ...
- Thu Apr 17, 2014 11:38 am
- Forum: Amplify Texture 2 Development Group
- Topic: Can't seem to initially set up AT2
- Replies: 7
- Views: 74
Re: Can't seem to initially set up AT2
Well that explains it
To be honest I don't have an immediate pressing need for mobile - I'm just testing things out. So don't try and push it to build 3 just on my account!

To be honest I don't have an immediate pressing need for mobile - I'm just testing things out. So don't try and push it to build 3 just on my account!