Hi!
Thanks for the quick reply. I'm glad to know it is possible, but I've search the documentation and online and I've been struggling to make any progress on converting the sample assets like Dissolve Burn to work with a sprite renderer.
Are there any resources of someone converting a sample ...
Search found 4 matches
- Sun Sep 30, 2018 7:28 am
- Forum: Amplify Shader Editor
- Topic: Using sample effects (eg. Animated Fire) with SpriteRenderer
- Replies: 3
- Views: 2934
- Fri Sep 28, 2018 9:48 am
- Forum: Amplify Shader Editor
- Topic: Using sample effects (eg. Animated Fire) with SpriteRenderer
- Replies: 3
- Views: 2934
Using sample effects (eg. Animated Fire) with SpriteRenderer
Hi!
I recently bought Amplify Shader Editor after much deliberation and the tool just looks so powerful. I am building a top down RPG with 2D sprites in 3D space, so I can leverage on real 3D shadows and dynamic lighting. It's similar to Dungeon of the Endless in terms of how the sprites are set up ...
I recently bought Amplify Shader Editor after much deliberation and the tool just looks so powerful. I am building a top down RPG with 2D sprites in 3D space, so I can leverage on real 3D shadows and dynamic lighting. It's similar to Dungeon of the Endless in terms of how the sprites are set up ...
- Mon Jun 11, 2018 5:46 pm
- Forum: Amplify Shader Editor
- Topic: Compatibility with Existing Custom Shaders
- Replies: 3
- Views: 2905
Re: Compatibility with Existing Custom Shaders
Hi,
Thanks for the fast reply! I understand what you mean that it's not a drag and drop process. But if I knew which shader code controlled a particular function, then if I added my own Shader template and added in the code, would it display in the ASE node editor or would the custom shader code be ...
Thanks for the fast reply! I understand what you mean that it's not a drag and drop process. But if I knew which shader code controlled a particular function, then if I added my own Shader template and added in the code, would it display in the ASE node editor or would the custom shader code be ...
- Mon Jun 11, 2018 11:34 am
- Forum: Amplify Shader Editor
- Topic: Compatibility with Existing Custom Shaders
- Replies: 3
- Views: 2905
Compatibility with Existing Custom Shaders
Hi,
I'm thinking of purchasing Amplify Shader Editor and I have a few questions. The plugin looks very powerful and easy to use, but in most examples online users either create brand new shaders with ASE or use a template already given.
How does ASE interact with custom shaders that have already ...
I'm thinking of purchasing Amplify Shader Editor and I have a few questions. The plugin looks very powerful and easy to use, but in most examples online users either create brand new shaders with ASE or use a template already given.
How does ASE interact with custom shaders that have already ...