Search found 3 matches

by Iikka
Tue May 15, 2018 8:51 am
Forum: Amplify Shader Editor
Topic: Help with Normals
Replies: 4
Views: 5419

Re: Help with Normals

Oh man, I just didn't have the "Unpack Normal Map" tickbox ticked for the texture sample node. Ah well, problem's solved now :D

Thanks for the height map tips with the examples, the parallax mapping indeed seems to be what I was looking for. Breaks my brain trying to understand how it works though ...
by Iikka
Mon May 14, 2018 12:52 pm
Forum: Amplify Shader Editor
Topic: Help with Normals
Replies: 4
Views: 5419

Help with Normals

Hello!

I'm having problems displaying a normal map properly. In the example images the figure on the left is using Unity Standard (Roughness setup) shader while the one on the right is an otherwise empty Amplify editor shader, except I've got just plain white color going into albedo.

comparison ...
by Iikka
Wed Apr 25, 2018 1:17 pm
Forum: Amplify Shader Editor
Topic: Depth Fade in VR
Replies: 1
Views: 1477

Depth Fade in VR

Hello!

I'm currently trying to utilize depth fade for a VR app and I've ran into the issue of the depth being different for each eye. The depth fade starts at the same point for both eyes. But inside the mesh, where the fading happens, it's different. How would I go about solving this?

Thanks in ...