Hi Amplify Forum!
I'm working on Unity using Amplify Shader and Deferred Decals system (Decalicious asset). My question is how to manage ASE to create our deferred decal shader? I see the shader code and it's doing its magic with gbuffer, and I don't know how to manage it...
Thanks in advance
Search found 2 matches
- Wed Sep 19, 2018 11:03 am
- Forum: General Discussion
- Topic: Deferred Decals
- Replies: 1
- Views: 4547
- Fri Apr 20, 2018 4:25 pm
- Forum: Amplify Shader Editor
- Topic: Outline Bug
- Replies: 8
- Views: 6944
Re: Outline Bug
Hello,
I have the same problem and challenge. I'm working to try yo achieve the outline on deferred mode. Actually are there a way to achieve using nodes and no coding and/or code adaptation?
Thanks
I have the same problem and challenge. I'm working to try yo achieve the outline on deferred mode. Actually are there a way to achieve using nodes and no coding and/or code adaptation?
Thanks