Hi
With the Standard Shader in Unity you have an option which allows you to set the rendering mode to fade which you can control with the colours alpha.
Is it possible to do something like this with Amplify Shader and how?
Thanks
Search found 8 matches
- Thu Dec 20, 2018 6:38 am
- Forum: Amplify Shader Editor
- Topic: Creating a Fade Shader controlled by the colors alpha?
- Replies: 1
- Views: 2356
- Fri Mar 23, 2018 2:37 am
- Forum: Amplify Shader Editor
- Topic: How to clip leaves (cut out) with Amplify shader?
- Replies: 1
- Views: 5152
How to clip leaves (cut out) with Amplify shader?
Hi I am trying to cut out these leaves with Amplify shader. I have set the render type to transparent cut out and the render Que to Alpha test. I also turned the culling off.
Not sure how to cut out the leaves though, would someone help me?
https://i.imgur.com/m45YmSWg.jpg
Here is my current ...
Not sure how to cut out the leaves though, would someone help me?
https://i.imgur.com/m45YmSWg.jpg
Here is my current ...
- Fri Mar 16, 2018 1:51 pm
- Forum: Amplify Shader Editor
- Topic: the equivalent of this shader in Amplify Shader editor?
- Replies: 5
- Views: 3850
Re: the equivalent of this shader in Amplify Shader editor?
Multi-pass support has been recently added and is present in the current ASE release , however, a proper template must be used in order to create specific terrain types. We currently include a simple single-pass example, we might be able to include a more advanced example at a later stage.
We're ...
We're ...
- Fri Mar 16, 2018 12:13 pm
- Forum: Amplify Shader Editor
- Topic: the equivalent of this shader in Amplify Shader editor?
- Replies: 5
- Views: 3850
Re: the equivalent of this shader in Amplify Shader editor?
Hello, I recommend that you check out the Texture Sample , Multiply and Color nodes.
Regarding terrain shaders, although support for multi-pass is still on its way, I recommend that you examine our terrain samples that we include in the ASE package, such as the SimpleTerrain and the ...
Regarding terrain shaders, although support for multi-pass is still on its way, I recommend that you examine our terrain samples that we include in the ASE package, such as the SimpleTerrain and the ...
- Fri Mar 16, 2018 10:59 am
- Forum: Amplify Shader Editor
- Topic: the equivalent of this shader in Amplify Shader editor?
- Replies: 5
- Views: 3850
the equivalent of this shader in Amplify Shader editor?
I am trying to create a new material from scratch with 6 different textures for a terrain. In the shader code I know it to be:
fixed4 c1 = tex2D (_Tex1, IN.uv_Tex1 * _TexScale1) * _Color1;
fixed4 c2 = tex2D (_Tex2, IN.uv_Tex1 * _TexScale2) * _Color2;
fixed4 c3 = tex2D (_Tex3, IN.uv_Tex1 ...
fixed4 c1 = tex2D (_Tex1, IN.uv_Tex1 * _TexScale1) * _Color1;
fixed4 c2 = tex2D (_Tex2, IN.uv_Tex1 * _TexScale2) * _Color2;
fixed4 c3 = tex2D (_Tex3, IN.uv_Tex1 ...
- Fri Mar 09, 2018 11:37 am
- Forum: Amplify Shader Editor
- Topic: How do I invert color on shader? Inside out shader?
- Replies: 4
- Views: 7118
Re: How do I invert color on shader? Inside out shader?
Yes Lizard that did the trick. Thank you.
- Thu Mar 08, 2018 11:24 pm
- Forum: Amplify Shader Editor
- Topic: How do I invert color on shader? Inside out shader?
- Replies: 4
- Views: 7118
Re: How do I invert color on shader? Inside out shader?
Hi Amplify_Borba
No that didn't achieve the desired effect. Inside shader is not visible.
No that didn't achieve the desired effect. Inside shader is not visible.
- Thu Mar 08, 2018 3:54 pm
- Forum: Amplify Shader Editor
- Topic: How do I invert color on shader? Inside out shader?
- Replies: 4
- Views: 7118
How do I invert color on shader? Inside out shader?
Hi
I am trying to work out how to invert the color on my spherical mesh which I am using for an atmosphere shader.
So I need the color to show on the inside of the mesh.
Can someone please give me a quick tip on how to do this?
Thanks
I am trying to work out how to invert the color on my spherical mesh which I am using for an atmosphere shader.
So I need the color to show on the inside of the mesh.
Can someone please give me a quick tip on how to do this?
Thanks