Oh, I just found out "Gizmos" is a reserved special folder name.
Makes sense now...
Search found 7 matches
- Mon Feb 10, 2014 10:11 am
- Forum: Amplify Color
- Topic: lut-volume.png folder structure [SOLVED]
- Replies: 2
- Views: 3028
- Sun Feb 09, 2014 6:26 pm
- Forum: Amplify Color
- Topic: Send to Photoshop with Apply Effect [SOLVED]
- Replies: 2
- Views: 2876
Re: Send to Photoshop with Apply Effect
Thanks for a quick fix!
I'm not in a rush, so I can wait for the asset-store release.
I'll send in the invoice number though.
Thanks!
I'm not in a rush, so I can wait for the asset-store release.
I'll send in the invoice number though.
Thanks!
- Sun Feb 09, 2014 6:12 pm
- Forum: Amplify Color
- Topic: lut-volume.png folder structure [SOLVED]
- Replies: 2
- Views: 3028
lut-volume.png folder structure [SOLVED]
A little nit-picky, but for some reason when importing the Amplify Color asset from the asset store, the lut-volume.png is placed inside the "Gizmos" folder which is in the "Assets" root rather than the "AmplifyColor" folder. IMHO it would be better if it's placed inside the "AmplifyColor" folder ...
- Sun Feb 09, 2014 5:54 pm
- Forum: Amplify Color
- Topic: Not working on mobile [SOLVED]
- Replies: 5
- Views: 5405
Re: Not working on mobile
Ok, it works now!!
It seems that Unity didn't properly update the Amplify Color asset when I imported it on top of the old trial version.
I deleted the Amplify Color folder and reimported the asset from the asset store and it started working!
It's also so fast now! My game was unplayable with the ...
It seems that Unity didn't properly update the Amplify Color asset when I imported it on top of the old trial version.
I deleted the Amplify Color folder and reimported the asset from the asset store and it started working!
It's also so fast now! My game was unplayable with the ...
- Sun Feb 09, 2014 4:00 pm
- Forum: Amplify Color
- Topic: Not working on mobile [SOLVED]
- Replies: 5
- Views: 5405
Re: Not working on mobile
I've tested this on a non-tegra3 device and still have the problem.
Also, I've created a completely new blank project, added Amplify Color and it seems to work fine. So it definitely has something to do with my project.
I've removed everything from the project except a blank scene and Amplify Color ...
Also, I've created a completely new blank project, added Amplify Color and it seems to work fine. So it definitely has something to do with my project.
I've removed everything from the project except a blank scene and Amplify Color ...
- Sun Feb 09, 2014 3:29 pm
- Forum: Amplify Color
- Topic: Send to Photoshop with Apply Effect [SOLVED]
- Replies: 2
- Views: 2876
Send to Photoshop with Apply Effect [SOLVED]
In the LUT Editor window there is the Apply Effect checkbox.
As far as I understand, it controls whether the screenshot that is being sent to Photoshop has the current LUT effect applied.
But what I'm seeing is that regardless if the checkbox is checked or not, the screenshot sent to Photoshop has ...
As far as I understand, it controls whether the screenshot that is being sent to Photoshop has the current LUT effect applied.
But what I'm seeing is that regardless if the checkbox is checked or not, the screenshot sent to Photoshop has ...
- Sun Feb 09, 2014 1:30 pm
- Forum: Amplify Color
- Topic: Not working on mobile [SOLVED]
- Replies: 5
- Views: 5405
Not working on mobile [SOLVED]
Hey!
I've bought Amplify Color at the recent AssetStore sale.
It works fine in the editor, sends and reads screenshots from Photoshop, applies color grading just fine when you test it in the editor. But as I build and deploy on mobile(Android) there seems to be no effect. The FPS is lower, so some ...
I've bought Amplify Color at the recent AssetStore sale.
It works fine in the editor, sends and reads screenshots from Photoshop, applies color grading just fine when you test it in the editor. But as I build and deploy on mobile(Android) there seems to be no effect. The FPS is lower, so some ...