Search found 5 matches

by MudPuppet
Sun Nov 25, 2018 12:04 am
Forum: Amplify Shader Editor
Topic: 1.6.0
Replies: 3
Views: 1731

Re: 1.6.0

Hello Ricardo,

The problem persists with a new vanilla project and fresh asset download. I am on OSX 10.13.6 and Unity3d 2018.2.14.
If there is any other info I can provide just let me know.

Regards,

Graham T
GT3D
by MudPuppet
Sat Nov 24, 2018 4:08 am
Forum: Amplify Shader Editor
Topic: 1.6.0
Replies: 3
Views: 1731

1.6.0

Hello, I just updated to 1.6.0 and I am getting a compile error on the PrimitiveIDVariableNode around line 23 - Cannot implicitly convert int to string. I see that it is in an OSX section and yep, I am on OSX.

Regards,

Graham T
GT3D
by MudPuppet
Thu Dec 21, 2017 7:14 am
Forum: Amplify Shader Editor
Topic: ASE :: Custom Lighting
Replies: 4
Views: 4723

Re: ASE :: Custom Lighting

PROBLEM SOLVED!!!

From what I can tell the problem was that I had the Add Pass option disabled in the Rendering Options.

However, seeing as someone in support would be reading this anyway I might as well shoot another quick question through... What is the main difference is between Transparent ...
by MudPuppet
Thu Dec 21, 2017 6:26 am
Forum: Amplify Shader Editor
Topic: ASE :: Custom Lighting
Replies: 4
Views: 4723

Re: ASE :: Custom Lighting

UNITY :: 2017.1.1(f1) on OSX
ASE :: v1.4.1.002
TARGET PLATFORM :: iOS using Metal

Hello,

Thanks for the quick reply. I have put together a simple scene that has both Unity Standard Shader and my ASE Mobile Shaders. I have set up 1 x Directional Light plus 1 x Spotlight and have organised it all ...
by MudPuppet
Wed Dec 20, 2017 7:13 am
Forum: Amplify Shader Editor
Topic: ASE :: Custom Lighting
Replies: 4
Views: 4723

ASE :: Custom Lighting

Hello,

I am working on some really basic Mobile shaders and have no problems with them when I am using a Directional Light but if I use a Spotlight I don't get any results. My use case is car headlights. I have done some tinkering around and from what I can tell I need to set the Light Model to ...