1.6.0

Node-based Shader Editor

1.6.0

Postby MudPuppet » Sat Nov 24, 2018 4:08 am

Hello, I just updated to 1.6.0 and I am getting a compile error on the PrimitiveIDVariableNode around line 23 - Cannot implicitly convert int to string. I see that it is in an OSX section and yep, I am on OSX.

Regards,

Graham T
GT3D
MudPuppet
 
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Re: 1.6.0

Postby Ricardo Teixeira » Sat Nov 24, 2018 4:41 pm

MudPuppet wrote:Hello, I just updated to 1.6.0 and I am getting a compile error on the PrimitiveIDVariableNode around line 23 - Cannot implicitly convert int to string. I see that it is in an OSX section and yep, I am on OSX.

Regards,

Graham T
GT3D


Hello,

Apologies for the inconvenience, what's your current Unity version?

Is the problem also present in a new empty project?

Thanks!
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Re: 1.6.0

Postby MudPuppet » Sun Nov 25, 2018 12:04 am

Hello Ricardo,

The problem persists with a new vanilla project and fresh asset download. I am on OSX 10.13.6 and Unity3d 2018.2.14.
If there is any other info I can provide just let me know.

Regards,

Graham T
GT3D
MudPuppet
 
Posts: 5
Joined: Wed Dec 20, 2017 6:52 am

Re: 1.6.0

Postby Ricardo Teixeira » Sun Nov 25, 2018 5:29 pm

MudPuppet wrote:Hello Ricardo,

The problem persists with a new vanilla project and fresh asset download. I am on OSX 10.13.6 and Unity3d 2018.2.14.
If there is any other info I can provide just let me know.

Regards,

Graham T
GT3D


Hello,

The problem was caused by a specific windows-only node, be sure to update ASE in order to resolve the issue.

Apologies for the inconvenience.

Thanks!
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