Search found 13 matches

by Petey
Sat Sep 01, 2018 12:51 am
Forum: General Discussion
Topic: Trying to stop this overlap
Replies: 8
Views: 17440

Re: Trying to stop this overlap

Image
Here's a better gif :)
by Petey
Sat Sep 01, 2018 12:48 am
Forum: General Discussion
Topic: Trying to stop this overlap
Replies: 8
Views: 17440

Re: Trying to stop this overlap

Thanks, I put in a review already five star :P
I managed to get the effect working to! -
Image
by Petey
Fri Aug 31, 2018 1:58 am
Forum: General Discussion
Topic: Trying to stop this overlap
Replies: 8
Views: 17440

Re: Trying to stop this overlap

Cool thanks!
by Petey
Thu Aug 30, 2018 12:24 am
Forum: General Discussion
Topic: Trying to stop this overlap
Replies: 8
Views: 17440

Re: Trying to stop this overlap

Hey thanks for that, adjusting the render order isn't working for me in this case sadly as they are all the one object.
I did find a shader code solution that I feel could work but it requires multi passes. Do you think something like this might work (and be possible in Amplify Shader)?

https ...
by Petey
Wed Aug 29, 2018 12:51 am
Forum: General Discussion
Topic: Trying to stop this overlap
Replies: 8
Views: 17440

Trying to stop this overlap

Hi there,

I know transparency is a bit of a tricky area to manage sometimes but I was wondering if anyone knows a way to stop these transparent objects from overlapping? I have a few simple items like this in a UI and I'd love to be able to jut fade them on and off without that. I'm sure I've ...
by Petey
Tue Jul 10, 2018 12:52 pm
Forum: Amplify Shader Editor
Topic: Light wrap in a shader
Replies: 3
Views: 2567

Re: Light wrap in a shader

Thanks! I’ll check that out.
P.
by Petey
Sat Jul 07, 2018 4:21 am
Forum: Amplify Shader Editor
Topic: Light wrap in a shader
Replies: 3
Views: 2567

Light wrap in a shader

Hi there,

http://www.acegikmo.com/shaderforge/images/web/maininputs/main_input_lightwrapping.gif
I used to use light wrap a bit in shaders I made in shader forge it was kinda handy to soften things out a bit (for skin and that type of thing). Just wondering if something like that is possible in ...
by Petey
Sun Jul 01, 2018 12:02 am
Forum: General Discussion
Topic: Auto name shader file?
Replies: 1
Views: 4143

Auto name shader file?

Hi there,

In the new Unity Shader graph they had this nice feature where the shader file name matches the shader name. Just thought it might be cool to have the option to keep them in sync in Amplify Shader Editor?

http://www.peterleary.com/ForumFiles/Screen%20Shot%202018-07-01%20at%209.57.46 ...
by Petey
Sat Jun 30, 2018 11:53 pm
Forum: General Discussion
Topic: Render queue resetting
Replies: 4
Views: 7614

Re: Render queue resetting

Hiya, no it doesn't change the code at all it just resets any changes you have made on the inspector of the material and it only happens when you are editing in material mode.
I found a nice fix though and that was to set the queue directly in the shader so it kinda locks it in.
http://www ...
by Petey
Sat Jun 30, 2018 1:35 am
Forum: General Discussion
Topic: Render queue resetting
Replies: 4
Views: 7614

Render queue resetting

G'day,

I've been exploring stencil buffers a bit and i noticed something that was tripping me up a bit. It seems that if you make any changes to the render queue, they get reset when you modify that shader in Amplify.
http://www.peterleary.com/ForumFiles/Screen%20Shot%202018-06-30%20at%2011.28 ...