Using Unity, I spent a couple months building a world with differed lighting, and added the Global Fog effect to the camera for nice, height-limited fog.
Now that I ready for a water shader, someone suggested Amplify Shader so I bought it. Instantly I see I have a problem- your transparent shaders ...
Search found 2 matches
- Sun Mar 31, 2019 4:42 pm
- Forum: Amplify Shader Editor
- Topic: SampleWater shader, differed lighting, and Global Fog
- Replies: 1
- Views: 2702
- Mon Jul 03, 2017 11:58 am
- Forum: General Discussion
- Topic: AmplifyBloom not officially supported by Vulkan
- Replies: 1
- Views: 2899
AmplifyBloom not officially supported by Vulkan
So I have my Unity game running fine on Windows with DX11 @ 60-80 fps. When I switched to Vulkan API my framerate dropped to the mid 40s. I started toggling effects, and when I toggled AmplifyBloom I saw the biggest improvement.
I know Vulkan in Unity is still considered "experimental", but I think ...
I know Vulkan in Unity is still considered "experimental", but I think ...