Search found 10 matches

by Alexey
Thu Jun 01, 2017 2:21 pm
Forum: General Discussion
Topic: The primary reference could not be resolved
Replies: 14
Views: 14250

Re: The primary reference could not be resolved

you will have to reference the DLL manually in VS
Ah, well! How can I reference the AT2 DLL manually right way?
Sorry, forgot to say: I already have
- reference named AmplifyTexture in Runtime project and
- references named AmplifyTexture and AmplifyTextureEditor in Editor project.
by Alexey
Wed May 31, 2017 6:52 pm
Forum: General Discussion
Topic: The primary reference could not be resolved
Replies: 14
Views: 14250

Re: The primary reference could not be resolved

Let us know if the information above helps.
No. I meant I don't want source. I can't debug my code with Unity 5.6.1f1 and AT2. I don't understand why.
Your binaries and Unity 5.6.0f3 till is good enough.
by Alexey
Wed May 31, 2017 1:42 pm
Forum: General Discussion
Topic: The primary reference could not be resolved
Replies: 14
Views: 14250

Re: The primary reference could not be resolved


What are the exact steps that we should take to replicate the problem?


1) Open sample in Unity 5.6.1f1
2) Assets -> Open C# Project
3) In VS: Build -> Rebuild Solution

Behaviour:

In Output console this text appears:

The type or namespace name 'AmplifyTextureCameraBase' could not be found ...
by Alexey
Wed May 31, 2017 12:41 pm
Forum: General Discussion
Topic: The primary reference could not be resolved
Replies: 14
Views: 14250

Re: The primary reference could not be resolved

You can use sample I sent via WeTransfer. I reproduced this problem with it. We don't use TestRunner. I don't know why that warning appears.
by Alexey
Wed May 31, 2017 8:16 am
Forum: General Discussion
Topic: The primary reference could not be resolved
Replies: 14
Views: 14250

Re: The primary reference could not be resolved

It's done.

When I reimport AT2 package in Unity 5.6.1 solution doesn't compile after that.
When I do that in Unity 5.6.0 it's OK.

I'm going to use 5.6.0 version of Unity until next release of AT2 will be deployed.
What's your target platform?
Target platform is Win.
by Alexey
Tue May 30, 2017 2:03 pm
Forum: General Discussion
Topic: The primary reference could not be resolved
Replies: 14
Views: 14250

Re: The primary reference could not be resolved

Does re-importing the latest package help correct the issue?
No, it does not.
Now I am trying to download Unity 5.6.0f3 to make sure this problem will disappear.
I will keep you in touch.
by Alexey
Tue May 30, 2017 1:14 pm
Forum: General Discussion
Topic: The primary reference could not be resolved
Replies: 14
Views: 14250

The primary reference could not be resolved

Hello!

I switched to Unity 5.6.1f1. When I build simplest solution with AT2 I get next warnings:


The primary reference "UnityEngine.TestRunner" could not be resolved because it has an indirect dependency on the framework assembly "System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken ...
by Alexey
Thu May 25, 2017 2:30 pm
Forum: General Discussion
Topic: [Solved] Graphic artifacts on camera movement
Replies: 6
Views: 6052

Re: Graphic artifacts on camera movement

Thank you very much!
by Alexey
Wed May 24, 2017 3:37 pm
Forum: General Discussion
Topic: [Solved] Graphic artifacts on camera movement
Replies: 6
Views: 6052

Re: Graphic artifacts on camera movement

A common problem with displacement maps is the lack of padding (link), how large are your textures and how many padding pixels are you using?

Thank you, Ricardo! I checked your link. But I haven't seams in texture change places. I have holes on the screen edges They appear when camera moves. It ...
by Alexey
Tue May 23, 2017 3:15 pm
Forum: General Discussion
Topic: [Solved] Graphic artifacts on camera movement
Replies: 6
Views: 6052

[Solved] Graphic artifacts on camera movement

I have globe with big displacement map. There is graphic artifacts like holes on the edges of screen when camera moves around the globe.

What am I doing wrong?