Search found 6 matches
- Wed Jun 07, 2017 6:30 pm
- Forum: Amplify Shader Editor
- Topic: Grab Screen Color node in VR is messed up
- Replies: 10
- Views: 12865
Re: Grab Screen Color node in VR is messed up
Hi thanks for the response. The results are different w v100_003 but unfortunately still broken (see attached). The right eye is still not rendering the effect at all, but now the left eye is weirder: now the rippled shape moves wildly as I turn my head. Hope this info helps. Let me know if you need ...
- Tue Jun 06, 2017 12:54 am
- Forum: Amplify Shader Editor
- Topic: Grab Screen Color node in VR is messed up
- Replies: 10
- Views: 12865
Re: Grab Screen Color node in VR is messed up
Ok, I look forward to a fix. Thanks for an otherwise excellent product and fast responses. Y'all are great.
- Mon Jun 05, 2017 1:24 pm
- Forum: Amplify Shader Editor
- Topic: Grab Screen Color node in VR is messed up
- Replies: 10
- Views: 12865
Re: Grab Screen Color node in VR is messed up
OK thanks. In the mean time, do you have any suggested hacks? Unity offers some advice on this topic at https://docs.unity3d.com/Manual/SingleP ... ering.html but I don't know enough about shader programming for this to be useful.
- Fri Jun 02, 2017 10:14 pm
- Forum: Amplify Shader Editor
- Topic: Grab Screen Color node in VR is messed up
- Replies: 10
- Views: 12865
Re: Grab Screen Color node in VR is messed up
Hi, thanks for the reply. It actually may be physically accurate in multipass, but it feels very weird in VR...like the convergence is off. Maybe this is how refacted glass actually feels and I never noticed. But single pass is obviously not working (see attachment...be sure to click the image to ...
- Wed May 31, 2017 4:38 am
- Forum: Amplify Shader Editor
- Topic: Grab Screen Color node in VR is messed up
- Replies: 10
- Views: 12865
Grab Screen Color node in VR is messed up
When I use a shader w the Grab Screen Color node in VR (multi pass rendering), the sense of depth is really messed up. When I use Single Pass rendering, the object is only rendered correctly in one eye and the other is dark grey. Is there a way to get the Grab Screen Node to work correctly in VR for ...
- Tue Apr 18, 2017 9:17 pm
- Forum: General Discussion
- Topic: Amplify Occlusion on non-static objects only?
- Replies: 1
- Views: 2827
Amplify Occlusion on non-static objects only?
I'd love to have Amplify AO just affect non-static game objects and have baked AO for all the static stuff. Is this possible? I hate that I have to choose between stuff moving and stuff looking awesome. :/