yohann1172 wrote:Hi, thanks for the reply. It actually may be physically accurate in multipass, but it feels very weird in VR...like the convergence is off. Maybe this is how refacted glass actually feels and I never noticed. But single pass is obviously not working (see attachment...be sure to click the image to see the whole thing). Any suggestions?
Also, I'm on Unity 5.6.1, Windows 10 64bit
yohann1172 wrote:OK thanks. In the mean time, do you have any suggested hacks? Unity offers some advice on this topic at https://docs.unity3d.com/Manual/SinglePassStereoRendering.html but I don't know enough about shader programming for this to be useful.
yohann1172 wrote:Ok, I look forward to a fix. Thanks for an otherwise excellent product and fast responses. Y'all are great.
yohann1172 wrote:Hi thanks for the response. The results are different w v100_003 but unfortunately still broken (see attached). The right eye is still not rendering the effect at all, but now the left eye is weirder: now the rippled shape moves wildly as I turn my head. Hope this info helps. Let me know if you need me to test anything else.
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