Search found 7 matches

by ABorodyuk
Wed Apr 05, 2017 12:37 pm
Forum: Amplify Texture 2 - Development Builds
Topic: Asset Bundles
Replies: 3
Views: 16928

Re: Asset Bundles

Hello,
We are continuing on our development using AT and we ran into a requirement to deliver levels through asset bundles.
Is there a way to make AT include megatextures into an asset bundle? Right now, our scene loads, but we get "Virtual Texture page file is missing... " and page file location ...
by ABorodyuk
Wed Apr 05, 2017 12:03 pm
Forum: Amplify Texture 2 - Development Builds
Topic: Asset Bundles
Replies: 3
Views: 16928

Asset Bundles

Hello,
We are continuing on our development using AT and we ran into a requirement to deliver levels through asset bundles.
Is there a way to make AT include megatextures into an asset bundle? Right now, our scene loads, but we get "Virtual Texture page file is missing... " and page file location ...
by ABorodyuk
Thu Mar 23, 2017 11:29 am
Forum: Amplify Texture 2 - Development Builds
Topic: Reflection rendering and AT2
Replies: 9
Views: 46368

Re: Reflection rendering and AT2

Ricardo Teixeira wrote: Hello,

We will need to make a few adjustments on our side. I will register your request and contact you as soon as the AT2 developer has a chance to tackle it.

Apologies for the inconvenience.
I have subscribed to this topic. Please let me know here or via PM when you have any info. Thank you.
by ABorodyuk
Thu Mar 23, 2017 8:21 am
Forum: Amplify Texture 2 - Development Builds
Topic: Reflection rendering and AT2
Replies: 9
Views: 46368

Re: Reflection rendering and AT2


Looking forward to any additional information, this is actually something that we would love to improve in AT2, it could affect a few other uses.

Textures are changed every time the virtual texture is updated or rebuilt, the automated AT2 scene conversion tools also resizes them.
So, getting ...
by ABorodyuk
Wed Mar 22, 2017 7:39 pm
Forum: Amplify Texture 2 - Development Builds
Topic: Reflection rendering and AT2
Replies: 9
Views: 46368

Re: Reflection rendering and AT2

Yes, we do have AT2 Camera component attached. If I delete it from the camera - cubemaps renders fine, but the textures, are obviously, low resolution. I'll be able to attach screenshots of the issue tommorow.

Just had a quick discussion with the AT2 developer and, unfortunately, our old demo ...
by ABorodyuk
Wed Mar 22, 2017 5:20 pm
Forum: Amplify Texture 2 - Development Builds
Topic: Reflection rendering and AT2
Replies: 9
Views: 46368

Re: Reflection rendering and AT2

Hello,
We are currently evaluating AT2 for our Architectural Visualization VR project and it looks and performs absolutely outstanding, except for one case. We have a custom semi-realtime mirror setup that is based on parallax corrected cubemapping. Cubemap is generated at runtime using a camera ...
by ABorodyuk
Wed Mar 22, 2017 4:46 pm
Forum: Amplify Texture 2 - Development Builds
Topic: Reflection rendering and AT2
Replies: 9
Views: 46368

Reflection rendering and AT2

Hello,
We are currently evaluating AT2 for our Architectural Visualization VR project and it looks and performs absolutely outstanding, except for one case. We have a custom semi-realtime mirror setup that is based on parallax corrected cubemapping. Cubemap is generated at runtime using a camera ...