Hello,
We are continuing on our development using AT and we ran into a requirement to deliver levels through asset bundles.
Is there a way to make AT include megatextures into an asset bundle? Right now, our scene loads, but we get "Virtual Texture page file is missing... " and page file location ...
Search found 7 matches
- Wed Apr 05, 2017 12:37 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: Asset Bundles
- Replies: 3
- Views: 16928
- Wed Apr 05, 2017 12:03 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: Asset Bundles
- Replies: 3
- Views: 16928
Asset Bundles
Hello,
We are continuing on our development using AT and we ran into a requirement to deliver levels through asset bundles.
Is there a way to make AT include megatextures into an asset bundle? Right now, our scene loads, but we get "Virtual Texture page file is missing... " and page file location ...
We are continuing on our development using AT and we ran into a requirement to deliver levels through asset bundles.
Is there a way to make AT include megatextures into an asset bundle? Right now, our scene loads, but we get "Virtual Texture page file is missing... " and page file location ...
- Thu Mar 23, 2017 11:29 am
- Forum: Amplify Texture 2 - Development Builds
- Topic: Reflection rendering and AT2
- Replies: 9
- Views: 46368
Re: Reflection rendering and AT2
I have subscribed to this topic. Please let me know here or via PM when you have any info. Thank you.Ricardo Teixeira wrote: Hello,
We will need to make a few adjustments on our side. I will register your request and contact you as soon as the AT2 developer has a chance to tackle it.
Apologies for the inconvenience.
- Thu Mar 23, 2017 8:21 am
- Forum: Amplify Texture 2 - Development Builds
- Topic: Reflection rendering and AT2
- Replies: 9
- Views: 46368
Re: Reflection rendering and AT2
Looking forward to any additional information, this is actually something that we would love to improve in AT2, it could affect a few other uses.
Textures are changed every time the virtual texture is updated or rebuilt, the automated AT2 scene conversion tools also resizes them.
So, getting ...
- Wed Mar 22, 2017 7:39 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: Reflection rendering and AT2
- Replies: 9
- Views: 46368
Re: Reflection rendering and AT2
Yes, we do have AT2 Camera component attached. If I delete it from the camera - cubemaps renders fine, but the textures, are obviously, low resolution. I'll be able to attach screenshots of the issue tommorow.
Just had a quick discussion with the AT2 developer and, unfortunately, our old demo ...
Just had a quick discussion with the AT2 developer and, unfortunately, our old demo ...
- Wed Mar 22, 2017 5:20 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: Reflection rendering and AT2
- Replies: 9
- Views: 46368
Re: Reflection rendering and AT2
Hello,
We are currently evaluating AT2 for our Architectural Visualization VR project and it looks and performs absolutely outstanding, except for one case. We have a custom semi-realtime mirror setup that is based on parallax corrected cubemapping. Cubemap is generated at runtime using a camera ...
We are currently evaluating AT2 for our Architectural Visualization VR project and it looks and performs absolutely outstanding, except for one case. We have a custom semi-realtime mirror setup that is based on parallax corrected cubemapping. Cubemap is generated at runtime using a camera ...
- Wed Mar 22, 2017 4:46 pm
- Forum: Amplify Texture 2 - Development Builds
- Topic: Reflection rendering and AT2
- Replies: 9
- Views: 46368
Reflection rendering and AT2
Hello,
We are currently evaluating AT2 for our Architectural Visualization VR project and it looks and performs absolutely outstanding, except for one case. We have a custom semi-realtime mirror setup that is based on parallax corrected cubemapping. Cubemap is generated at runtime using a camera ...
We are currently evaluating AT2 for our Architectural Visualization VR project and it looks and performs absolutely outstanding, except for one case. We have a custom semi-realtime mirror setup that is based on parallax corrected cubemapping. Cubemap is generated at runtime using a camera ...