Search found 8 matches

by Adam
Fri Mar 24, 2017 9:06 pm
Forum: General Discussion
Topic: Cel Shader in ASE
Replies: 1
Views: 4021

Cel Shader in ASE

Trying to replicate Toon shader with ASE.
Got halfway on my own, but Im a filthy casual so could use some help :)
http://i.imgur.com/MdcQC0K.png
Here is what I've cooked so far
Bottom unconnected part is me trying to get a fake smoothness shine going.
http://i.imgur.com/1BeEPa8.png
I cannot seem ...
by Adam
Fri Mar 24, 2017 8:30 pm
Forum: Amplify Shader Editor
Topic: Unity Standard Shader using Amplify
Replies: 19
Views: 13583

Re: Unity Standard Shader using Amplify

I will do that :)
ty for help
by Adam
Thu Mar 23, 2017 3:06 pm
Forum: Amplify Shader Editor
Topic: Unity Standard Shader using Amplify
Replies: 19
Views: 13583

Re: Unity Standard Shader using Amplify

Hey, that did the trick :)

I was wondering if its possible to Invert the direction transparency is applied?
Or edit the origin altogether? Like lets say we would like transparency to be applied from all angles simultaneously.
http://i.imgur.com/ggwfDtS.jpg

I have also edited the shader to ...
by Adam
Thu Mar 23, 2017 8:55 am
Forum: Amplify Shader Editor
Topic: Unity Standard Shader using Amplify
Replies: 19
Views: 13583

Re: Unity Standard Shader using Amplify

Hey, Multiply node did the trick for the Standard shader thx.

Having issues with the transparency shader tho.
Here is an example of how it should look. This is just looking at the Unrendered side. In the end I would like to use multi pass or just turn the Cull off and get the effect working.
http ...
by Adam
Wed Mar 22, 2017 4:54 pm
Forum: Amplify Shader Editor
Topic: Unity Standard Shader using Amplify
Replies: 19
Views: 13583

Re: Unity Standard Shader using Amplify

Problem is Albedo Color, in order for Custom Shader to look like Standard the color has to be set to Black. In standard shader however its white. Problem must lie in the "add" node maybe? Should I use something else there?
I need the color to behave the same way it does in standard shader since we ...
by Adam
Wed Mar 22, 2017 3:56 pm
Forum: Amplify Shader Editor
Topic: Unity Standard Shader using Amplify
Replies: 19
Views: 13583

Re: Unity Standard Shader using Amplify

The emission problem I will solve within a few moments myself as I just got my hands on the Standard shader code lol. :D
I would still love to see an ASE reproduction of Standard shader from ASE expert tho... since I will probably, inevitably, most likely, definitely botch it somewhere.
by Adam
Wed Mar 22, 2017 3:31 pm
Forum: Amplify Shader Editor
Topic: Unity Standard Shader using Amplify
Replies: 19
Views: 13583

Re: Unity Standard Shader using Amplify

The clipping effect I am trying to achieve is to have faces become transparent when nearing 90degrees to the camera. So if a plane is facing the camera sideways it becomes transparent gradually. Lets say the transparency starts at 75degree angle and becomes fully transparent at 90degrees.
In the ...
by Adam
Wed Mar 22, 2017 3:00 pm
Forum: Amplify Shader Editor
Topic: Unity Standard Shader using Amplify
Replies: 19
Views: 13583

Unity Standard Shader using Amplify

Hey, I am new to shaders and trying to grasp all the concepts at once can be a bit daunting, amplify shader has ben great so far in aiding me on this journey :P

I was wondering if its possible to emulate/reproduce the Standard unity shader with Amplify?
Would be a very helpful tool to have such a ...