I fixed my problem using vertex position, the problem is that the axis does not always match the right direction.
Anyway i am still open to suggestions.
Search found 9 matches
- Thu Mar 09, 2017 7:10 pm
- Forum: Amplify Shader Editor
- Topic: Absolute world position
- Replies: 10
- Views: 13416
- Wed Mar 08, 2017 11:15 pm
- Forum: Amplify Shader Editor
- Topic: Absolute world position
- Replies: 10
- Views: 13416
Re: Absolute world position
I found this example:
Currently: https://youtu.be/enx6ShyKUL8?t=763
Result: https://youtu.be/enx6ShyKUL8?t=791
Currently: https://youtu.be/enx6ShyKUL8?t=763
Result: https://youtu.be/enx6ShyKUL8?t=791
- Wed Mar 08, 2017 2:11 pm
- Forum: Amplify Shader Editor
- Topic: Absolute world position
- Replies: 10
- Views: 13416
Absolute world position
I'm trying to make an effect relative to your position
I think I need a node that returns the absolute position of the object in the world but I'm not sure if it exists.
For example, if I move this object its slices remained stopped while the object moves.
http://prntscr.com/ehh6u2
http://prntscr ...
I think I need a node that returns the absolute position of the object in the world but I'm not sure if it exists.
For example, if I move this object its slices remained stopped while the object moves.
http://prntscr.com/ehh6u2
http://prntscr ...
- Tue Feb 28, 2017 7:16 pm
- Forum: Amplify Shader Editor
- Topic: Light Color
- Replies: 4
- Views: 4354
Re: Light Color
In both i have the same result.
- Tue Feb 28, 2017 6:37 pm
- Forum: Amplify Shader Editor
- Topic: Light Color
- Replies: 4
- Views: 4354
Light Color
(Fog and Ambient Light) works fine but (Light Color) node always returning black.
How do i get an color from an light in scene?Point, Directional...
How do i get an color from an light in scene?Point, Directional...
- Tue Feb 28, 2017 6:24 pm
- Forum: Amplify Shader Editor
- Topic: Problems with shadows
- Replies: 6
- Views: 8011
Re: Problems with shadows
Somehow i need to get the info from where the shadow goes over my mesh turning shadow into an flat color.
Using Albedo vs Emissive as output.
Using Albedo vs Emissive as output.
- Tue Feb 28, 2017 3:13 pm
- Forum: Amplify Shader Editor
- Topic: Problems with shadows
- Replies: 6
- Views: 8011
Re: Problems with shadows
I would like to project the global shadow on my material. Basically if there was a function called the World Space Shadow Direction it would have to solve in a similar way to what I projected the light. But I'm not sure it works that way xD.
- Tue Feb 28, 2017 6:24 am
- Forum: Amplify Shader Editor
- Topic: Problems with shadows
- Replies: 6
- Views: 8011
Problems with shadows
I am currently stuck without knowing how to blend or multiply the shadow of unity in my material.
Detail: I am not using Albedo because it generates an undesirable light.
Maybe it's easy to solve by writing straight into shader but I'm pretty noob with it.
Anyone have any idea which way to go?
Detail: I am not using Albedo because it generates an undesirable light.
Maybe it's easy to solve by writing straight into shader but I'm pretty noob with it.
Anyone have any idea which way to go?
- Wed Feb 22, 2017 9:38 pm
- Forum: Amplify Shader Editor
- Topic: ASE + Unity Particle System problem
- Replies: 6
- Views: 5193
ASE + Unity Particle System problem
How do I use a shader property with unity particle system? Currently my shader is ignoring the color over life time for example.