Here are my settings, as I mentioned the Cache Aware option solves the issue for the most part. Changing the per-pixel normal setting didn't affect the performance what I could see.
http://i68.tinypic.com/vf9ypx.png
-Unity version: 5.3.5p7
-Operating system: Mac OS X El Capitan 10.11.6
-GPU ...
Search found 5 matches
- Mon Nov 21, 2016 9:00 am
- Forum: General Discussion
- Topic: AO performance drops when looking at wall
- Replies: 4
- Views: 3617
- Fri Nov 18, 2016 8:28 am
- Forum: General Discussion
- Topic: AO performance drops when looking at wall
- Replies: 4
- Views: 3617
AO performance drops when looking at wall
Hello!
I've been using the SSAO now for a while and I'm super satisfied. My game is a First Person Shooter type game.
I've noticed though that when I stand very close to a wall and looking right into it the performance goes down drastically, my FPS almost halves. I've isolated this is because of ...
I've been using the SSAO now for a while and I'm super satisfied. My game is a First Person Shooter type game.
I've noticed though that when I stand very close to a wall and looking right into it the performance goes down drastically, my FPS almost halves. I've isolated this is because of ...
- Thu Sep 29, 2016 12:00 pm
- Forum: General Discussion
- Topic: AO and vertex animation
- Replies: 5
- Views: 4734
Re: AO and vertex animation
Thank you!
That did seem to work!
I realized I seem to have another problem, which probably isn't related to the AO at all which was what confused me. The part that affects light in the displaced model seems to be updated incorrectly.

That did seem to work!
I realized I seem to have another problem, which probably isn't related to the AO at all which was what confused me. The part that affects light in the displaced model seems to be updated incorrectly.

- Wed Sep 28, 2016 6:13 pm
- Forum: General Discussion
- Topic: AO and vertex animation
- Replies: 5
- Views: 4734
Re: AO and vertex animation
Thanks for your quick response. My shader is a custom one which colors the mesh with vertex colors and does some vertex displacing:
Shader "City/Vertex colored animated" {
Properties {
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Smoothness ("Smoothness ...
Shader "City/Vertex colored animated" {
Properties {
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Smoothness ("Smoothness ...
- Wed Sep 28, 2016 1:30 pm
- Forum: General Discussion
- Topic: AO and vertex animation
- Replies: 5
- Views: 4734
AO and vertex animation
Hello!
I was just playing around with Amplify Occlusion in my game and it looks very good. However, I use a lot of vertex animation (surface shaders for now) for things and was just wondering if there's an easy way to get them to work together? To avoid results like this:
http://i68.tinypic.com ...
I was just playing around with Amplify Occlusion in my game and it looks very good. However, I use a lot of vertex animation (surface shaders for now) for things and was just wondering if there's an easy way to get them to work together? To avoid results like this:
http://i68.tinypic.com ...