Search found 5 matches

by marten
Mon Nov 21, 2016 9:00 am
Forum: General Discussion
Topic: AO performance drops when looking at wall
Replies: 4
Views: 3617

Re: AO performance drops when looking at wall

Here are my settings, as I mentioned the Cache Aware option solves the issue for the most part. Changing the per-pixel normal setting didn't affect the performance what I could see.
http://i68.tinypic.com/vf9ypx.png

-Unity version: 5.3.5p7
-Operating system: Mac OS X El Capitan 10.11.6
-GPU ...
by marten
Fri Nov 18, 2016 8:28 am
Forum: General Discussion
Topic: AO performance drops when looking at wall
Replies: 4
Views: 3617

AO performance drops when looking at wall

Hello!
I've been using the SSAO now for a while and I'm super satisfied. My game is a First Person Shooter type game.
I've noticed though that when I stand very close to a wall and looking right into it the performance goes down drastically, my FPS almost halves. I've isolated this is because of ...
by marten
Thu Sep 29, 2016 12:00 pm
Forum: General Discussion
Topic: AO and vertex animation
Replies: 5
Views: 4734

Re: AO and vertex animation

Thank you!
That did seem to work!

I realized I seem to have another problem, which probably isn't related to the AO at all which was what confused me. The part that affects light in the displaced model seems to be updated incorrectly.
Image
by marten
Wed Sep 28, 2016 6:13 pm
Forum: General Discussion
Topic: AO and vertex animation
Replies: 5
Views: 4734

Re: AO and vertex animation

Thanks for your quick response. My shader is a custom one which colors the mesh with vertex colors and does some vertex displacing:

Shader "City/Vertex colored animated" {
Properties {
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Smoothness ("Smoothness ...
by marten
Wed Sep 28, 2016 1:30 pm
Forum: General Discussion
Topic: AO and vertex animation
Replies: 5
Views: 4734

AO and vertex animation

Hello!
I was just playing around with Amplify Occlusion in my game and it looks very good. However, I use a lot of vertex animation (surface shaders for now) for things and was just wondering if there's an easy way to get them to work together? To avoid results like this:
http://i68.tinypic.com ...