marten wrote:Hello!
I've been using the SSAO now for a while and I'm super satisfied. My game is a First Person Shooter type game.
I've noticed though that when I stand very close to a wall and looking right into it the performance goes down drastically, my FPS almost halves. I've isolated this is because of the AO. I've tried this both with forward and deferred rendering paths with the same result. Any idea why this happens?
EDIT: Enabling Cache Aware fixed this. But what are the downsides of having cache aware on?
Hello Marten,
Thank you for using Amplify Occlusion, we really appreciate it. What AO settings are you currently using? A screenshot of your current camera component stack and values used on AO would be very helpful. Does setting the Per-pixel Normals to none help at all?
The Cache Aware performance optimization is recommended when using high-resolutions with high-radius values. It's a specific optimization that might not work well on lower resolutions or older GPU's, it could impact performance in some situations.
We could really use some additional information in order to better replicate your issue.
-Unity version
-Operating system
-GPU
-Target platform
Thanks!