Hey amplify guys,
How is it going with the texture project? you guys are focusing on other projects?
The last release is 7 months ago..
Some time ago 2018.2 support was promised. 2018.3 is coming out of beta soon, are you guys waiting with the convert for that?
Cheers,
Maxim.
Search found 8 matches
- Sun Oct 28, 2018 10:58 am
- Forum: Amplify Texture 2 Development Group
- Topic: 2018.2 support, and upcomming 2018.3
- Replies: 2
- Views: 33
- Fri Aug 10, 2018 10:12 am
- Forum: Amplify Texture 2 Development Group
- Topic: weird flickering bug on Unity 2018.1
- Replies: 15
- Views: 91
Re: weird flickering bug on Unity 2018.1
Hey amplify, I think we made a mistake on our side, after checking things specifically for amplify, between 5.6 and 2018 there are no significant differences on amplify performance.
However I'm not surprised that it does, but it does create quite some CPU overhead overall.
We fixed the problem a ...
However I'm not surprised that it does, but it does create quite some CPU overhead overall.
We fixed the problem a ...
- Wed Aug 08, 2018 8:58 pm
- Forum: Amplify Texture 2 Development Group
- Topic: weird flickering bug on Unity 2018.1
- Replies: 15
- Views: 91
Re: weird flickering bug on Unity 2018.1
Hey there!
Thank you for the updated package.
We managed to get things rolling with it.
However, not sure if its our switch to 2018, or this alpha version of amplify texture, but for some reason our FPS in our game got a massive hit with amplify enabled, as soon as we turn it off we gain loads of ...
Thank you for the updated package.
We managed to get things rolling with it.
However, not sure if its our switch to 2018, or this alpha version of amplify texture, but for some reason our FPS in our game got a massive hit with amplify enabled, as soon as we turn it off we gain loads of ...
- Mon Aug 06, 2018 7:26 pm
- Forum: Amplify Texture 2 Development Group
- Topic: weird flickering bug on Unity 2018.1
- Replies: 15
- Views: 91
Re: weird flickering bug on Unity 2018.1
Any update on this patch?
Were trying to switch to unity 2018.2 but are suffering the same problem.
IS there a temporary workaround i can apply?
Were trying to switch to unity 2018.2 but are suffering the same problem.
IS there a temporary workaround i can apply?
- Tue Jul 24, 2018 8:37 pm
- Forum: Amplify Texture 2 Development Group
- Topic: Speedtree support.
- Replies: 5
- Views: 26
Re: Speedtree support.
Alright no problem, I will keep converting the shader myself.
Cheers!
Cheers!
- Tue Jul 24, 2018 6:33 pm
- Forum: Amplify Impostors
- Topic: Unity version support.
- Replies: 1
- Views: 5391
Unity version support.
Hey awesome Amplify team,
We are very interested in trying out your new Impostors.
However we are on Unity 5.6 right now still, In the asset store the plugin is shown as minimum 2017.1, is that really necessary, or can we use the asset in 5.6 too?
Thanks!
Maxim.
We are very interested in trying out your new Impostors.
However we are on Unity 5.6 right now still, In the asset store the plugin is shown as minimum 2017.1, is that really necessary, or can we use the asset in 5.6 too?
Thanks!
Maxim.
- Tue Jul 24, 2018 11:35 am
- Forum: Amplify Texture 2 Development Group
- Topic: Speedtree support.
- Replies: 5
- Views: 26
Re: Speedtree support.
Yes, we use it exactly like that, cut out shader and opaque.
I have not profiled performance difference with/without amplified versions of speedtrees.
That is a good point, did you profile it before and what was the performance inpact?
Since were handling graphics cards with limited memory and our ...
I have not profiled performance difference with/without amplified versions of speedtrees.
That is a good point, did you profile it before and what was the performance inpact?
Since were handling graphics cards with limited memory and our ...
- Tue Jul 24, 2018 11:19 am
- Forum: Amplify Texture 2 Development Group
- Topic: Speedtree support.
- Replies: 5
- Views: 26
Speedtree support.
Hey awesome guys at Amplify.
For the last years our project has been using Amplify Textures, with great success. and were getting closer to release.
(How else can we have 16 GB of textures in our game... :) )
Since I remember I've been converting some shaders into amplified versions, and every ...
For the last years our project has been using Amplify Textures, with great success. and were getting closer to release.
(How else can we have 16 GB of textures in our game... :) )
Since I remember I've been converting some shaders into amplified versions, and every ...