Thank you for your proceedings.
Attached more details.
Compiled 'MotionBlur.shader' file with OpenGLES30 setting and got the following errors:
Shader error in 'Hidden/Amplify Motion/MotionBlur': Program 'frag_mobile', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min ...
Search found 2 matches
- Thu Jul 16, 2015 3:37 am
- Forum: Amplify Motion
- Topic: not to work with shader model 3.0
- Replies: 3
- Views: 24709
- Fri Jul 10, 2015 7:49 am
- Forum: Amplify Motion
- Topic: not to work with shader model 3.0
- Replies: 3
- Views: 24709
not to work with shader model 3.0
I've been tried Amplify Motion trial version with shader model 3.0 on Android but it does not work.
Used Amplify Motion is trial version downloaded from this site and Unity is 5.1.
Is that a known issue?
Thanks,
-Kim
Used Amplify Motion is trial version downloaded from this site and Unity is 5.1.
Is that a known issue?
Thanks,
-Kim