Search found 8 matches
- Thu Jan 07, 2016 12:43 pm
- Forum: Amplify Motion
- Topic: Minimal Depth, black debug screen
- Replies: 3
- Views: 21688
Re: Minimal Depth, black debug screen
Thank you for your prompt resposne, i have send you an email, We're using unity 5.2.3f1, rest of the details is in email. We are using AmplifyMotionTrial_Unity5.unitypackage
- Thu Jan 07, 2016 7:58 am
- Forum: Amplify Motion
- Topic: Minimal Depth, black debug screen
- Replies: 3
- Views: 21688
Re: Minimal Depth, black debug screen
There's nothing on my debug screenshot, but in reality there are a lot of jumping silthouetes of (i think) part of unity terrain and grass, i had no luck screenshoting them since they appear for very brief period of time
- Thu Jan 07, 2016 7:53 am
- Forum: Amplify Motion
- Topic: Minimal Depth, black debug screen
- Replies: 3
- Views: 21688
Minimal Depth, black debug screen
Hey guys, thank you for posting your postprocceses :), im in the process of evaluating amplify motion for my project. I have free trial version.
I'm having problem setuping amplify motion for mobiles,
when i try to implement it, it seems like plugin is working only on small distances. My project ...
I'm having problem setuping amplify motion for mobiles,
when i try to implement it, it seems like plugin is working only on small distances. My project ...
- Thu Jul 02, 2015 2:42 pm
- Forum: Amplify Color
- Topic: When moving beetwen Volumes color goes gray
- Replies: 4
- Views: 2667
Re: When moving beetwen Volumes color goes gray
I'm afraid i cant share with you any part of that project, but after i have assigned unchanged lut file, to main amplify color postprocess, and changed in the same postprocess exit volume blend time from 0 to 5. Problem seems to disappear. Alas since problem have been appearing only occasionally, im ...
- Thu Jul 02, 2015 2:00 pm
- Forum: Amplify Color
- Topic: When moving beetwen Volumes color goes gray
- Replies: 4
- Views: 2667
Re: When moving beetwen Volumes color goes gray
Problem appers to occur when im quickly moving camera in to areas in which volumes overlap, but if volumes dont overlapp it is really hard to match them perfectly so other lut effects wont pop.
is there any fix?
is there any fix?
- Thu Jul 02, 2015 1:49 pm
- Forum: Amplify Color
- Topic: When moving beetwen Volumes color goes gray
- Replies: 4
- Views: 2667
When moving beetwen Volumes color goes gray
I have a bug when using Amplify Color Volume,
I have a 3d mesh (map) with camera hovering above(camer is not able to turn around). I have a couple of Volume regions. when i quickly move beetwen Volumes, suddenly, in an instant; color goes gray. then in normal blend time it returns to proper Lut ...
I have a 3d mesh (map) with camera hovering above(camer is not able to turn around). I have a couple of Volume regions. when i quickly move beetwen Volumes, suddenly, in an instant; color goes gray. then in normal blend time it returns to proper Lut ...
- Tue May 26, 2015 12:29 pm
- Forum: Amplify Color
- Topic: Amplify Color Volume per region
- Replies: 3
- Views: 2404
Re: Amplify Color Volume per region
Thank you for reply
Yes thats is extacly what im looking for
Yes thats is extacly what im looking for
- Mon May 25, 2015 8:12 am
- Forum: Amplify Color
- Topic: Amplify Color Volume per region
- Replies: 3
- Views: 2404
Amplify Color Volume per region
Is it possible to apply Lut to one region of world, regardless where camera or proxy mesh is at? im looking for a way to create Fog of War with Amplify Color