I have a bug when using Amplify Color Volume,
I have a 3d mesh (map) with camera hovering above(camer is not able to turn around). I have a couple of Volume regions. when i quickly move beetwen Volumes, suddenly, in an instant; color goes gray. then in normal blend time it returns to proper Lut assigned to volume in which camera is in. I have tried using mix of Volumes and no volumes regions, i used overlapping and not overlapping volumes,and i have assigned different Priority to each volume, but problem still persist.
Please help
Im using Unity 5.02f1