Search found 19 matches

by argenzio
Sun Aug 26, 2018 7:31 pm
Forum: Amplify Shader Editor
Topic: HD SRP problem with Planar Reflection Probe
Replies: 1
Views: 1640

HD SRP problem with Planar Reflection Probe

HD SRP problem with Planar Reflection Probe:
https://www.youtube.com/watch?v=U2kDyZD ... e=youtu.be

I am posting these issue also on Unity forum:
https://forum.unity.com/threads/best-to ... 59/page-75
by argenzio
Sat Aug 25, 2018 10:35 am
Forum: Amplify Shader Editor
Topic: HDRP: problem with transparent HDRP material
Replies: 2
Views: 2447

HDRP: problem with transparent HDRP material

Hello
I create a simple Amplify HDRP shader (the box), and a HDRenderPipeline/Lit transparent material ( the Sphere).
When I move out the camera, the Sphere disappear.
https://youtu.be/mmJpU43HuMc
Any advice?
Thank you!
by argenzio
Sat Oct 14, 2017 7:50 am
Forum: Amplify Shader Editor
Topic: 3 Texture Height Blend
Replies: 30
Views: 424662

Re: 3 Texture Height Blend

How do you get the heightmaps to work in your example?
Could you please send it to me?
It could be the last piece of the puzzle for what I am trying to do.
Thank you so much!
by argenzio
Fri Oct 13, 2017 5:12 pm
Forum: Amplify Shader Editor
Topic: 3 Texture Height Blend
Replies: 30
Views: 424662

Re: 3 Texture Height Blend

This is an example made in UDK.
It uses a specific HeightLerp node, but unfortunately uses only 2 layer.
https://www.youtube.com/watch?v=dghCetkArJI
by argenzio
Fri Oct 13, 2017 4:50 pm
Forum: Amplify Shader Editor
Topic: 3 Texture Height Blend
Replies: 30
Views: 424662

Re: 3 Texture Height Blend

Hello Ricardo
Yes, painting on vertex could produce similar result. No height accurate but similar.
But the limitation on this technique shows herself when using Heightmap input as Tesselation and POM.

Note about the shader:
For the Designer material I have modify the example Tesselation shader ...
by argenzio
Thu Oct 12, 2017 6:20 pm
Forum: Amplify Shader Editor
Topic: 3 Texture Height Blend
Replies: 30
Views: 424662

Re: 3 Texture Height Blend

Oh yes you are right... you can open only with Unity 2017.3.
I think newer Substance Design nodes works only with this version.
I know the result with Amplify could be different, but it's not problem.
I compare the two methods only to show where is the problem with the actual shader.
Regards
by argenzio
Thu Oct 12, 2017 5:29 pm
Forum: Amplify Shader Editor
Topic: 3 Texture Height Blend
Replies: 30
Views: 424662

Re: 3 Texture Height Blend

I find this article about Heightmap blending.... for me it's alien language.. maybe could be useful for you.
https://www.gamasutra.com/blogs/AndreyM ... atting.php
by argenzio
Thu Oct 12, 2017 4:44 pm
Forum: Amplify Shader Editor
Topic: 3 Texture Height Blend
Replies: 30
Views: 424662

Re: 3 Texture Height Blend

Thank you for the time you are dedicating.
But I still am sure this is not the right height blending way.
I have made a quick 3 layer Height Blend in Substance Designer (with the "Material Height Blend" node).
This is what comes out:
1) The order on the layer is indifferent (while in your solution ...
by argenzio
Thu Oct 12, 2017 7:20 am
Forum: Amplify Shader Editor
Topic: 3 Texture Height Blend
Replies: 30
Views: 424662

Re: 3 Texture Height Blend

Hello Ricardo
Thank you for your response.
I have already send you a wetranfer with the project example (check a mail from [email protected]).
From what I understand.. the height blend doesn't work as intended ( at least by me).
The order of the material layer should be independent? Right ...