Thank you for the time you are dedicating.
But I still am sure this is not the right height blending way.
I have made a quick 3 layer Height Blend in Substance Designer (with the "Material Height Blend" node).
This is what comes out:
1) The order on the layer is indifferent (while in your solution it is not).
2) The 3 layer blend each other respectively (while in your solution it is not).
You can see from the image that the stones marked red came out from the mud, since they heights are stronger.
In your shader the Mud totally ignore the below layer... it just grow on top of it.
I understand it could be not an easy task.... but I am asking if this is a limitation of Amplify Shader... or not.
- Designer.jpg (127.45 KiB) Viewed 117153 times
- Amplify.jpg (119.29 KiB) Viewed 117153 times
I will send that example file via Wetransfer
Than you again and best regards
Ruggero