Search found 18 matches
- Fri Oct 16, 2015 6:41 am
- Forum: Amplify Texture 2 Development Group
- Topic: AT2 v2.0.3 - Alpha 38
- Replies: 5
- Views: 144
Re: AT2 v2.0.3 - Alpha 38
Awesome guys can't wait to upgrade. I agree with the new licensing option. You need to make AT2 available on the assetstore!
- Fri Sep 11, 2015 11:02 am
- Forum: Amplify Texture 2 Development Group
- Topic: AT2 v2.0.3 - Alpha 36
- Replies: 20
- Views: 253
Re: AT2 v2.0.3 - Alpha 36
Hello everyone,
For all users experiencing the same issue reported by Neil, feel free to contact me directly I would be happy to provide you with a fix/development update.
The next official update is almost complete. We thank you all for your patience, we are getting very close.
Thanks!
Do ...
For all users experiencing the same issue reported by Neil, feel free to contact me directly I would be happy to provide you with a fix/development update.
The next official update is almost complete. We thank you all for your patience, we are getting very close.
Thanks!
Do ...
- Wed Apr 01, 2015 11:20 am
- Forum: Amplify Texture 2 Development Group
- Topic: Usage Spikes
- Replies: 6
- Views: 38
Re: Usage Spikes
Did you fix this? If so do you have an estimate of next release or some way to release just this fix?
Best regards,
Mikael
Best regards,
Mikael
- Wed Mar 25, 2015 12:02 pm
- Forum: Amplify Texture 2 Development Group
- Topic: Usage Spikes
- Replies: 6
- Views: 38
Re: Usage Spikes
I use the standard runtime values. Though I have a large scene I might be able to optimize these settings?
The stuttering affects builds aswell. It seems that your plugin calls GC.Collect which could mean that there is something in my application that makes the collect really slow. I have not ...
The stuttering affects builds aswell. It seems that your plugin calls GC.Collect which could mean that there is something in my application that makes the collect really slow. I have not ...
- Tue Mar 24, 2015 2:09 pm
- Forum: Amplify Texture 2 Development Group
- Topic: Usage Spikes
- Replies: 6
- Views: 38
Re: Usage Spikes
Hello,
Interesting, we are not entirely sure if this is directly related to AT2 but it’s possible. We need some additional information in order to debug the problem.
• Amplify Camera Runtime values. (Screenshot)
• Is the problem only present in the editor or does it also affects builds?
Would it ...
Interesting, we are not entirely sure if this is directly related to AT2 but it’s possible. We need some additional information in order to debug the problem.
• Amplify Camera Runtime values. (Screenshot)
• Is the problem only present in the editor or does it also affects builds?
Would it ...
- Mon Mar 23, 2015 9:44 am
- Forum: Amplify Texture 2 Development Group
- Topic: Usage Spikes
- Replies: 6
- Views: 38
Usage Spikes
Hi,
I am experiencing spikes in CPU/GPU usage. I had this with alpha 35 and now I have updated to alpha 36.
Seems like a GC.Collect is causing this. How can I avoid this? It makes for stuttering ingame.
Best regards,
Mikael
I am experiencing spikes in CPU/GPU usage. I had this with alpha 35 and now I have updated to alpha 36.
Seems like a GC.Collect is causing this. How can I avoid this? It makes for stuttering ingame.
Best regards,
Mikael
- Fri Mar 20, 2015 9:52 am
- Forum: Amplify Texture 2 Development Group
- Topic: Screenshot upscale error
- Replies: 2
- Views: 20
Re: Screenshot upscale error
Thank you for an awesome product!Diogo Teixeira wrote:Thanks for reporting this issue, mikael,
I've added this to the a37 bug list.
- Tue Mar 17, 2015 11:31 am
- Forum: Amplify Texture 2 Development Group
- Topic: Screenshot upscale error
- Replies: 2
- Views: 20
Screenshot upscale error
I get artifact when using CaptureScreenshot with upscale and also with uRecord.
http://docs.unity3d.com/ScriptReference ... nshot.html
I am just making sure that you are aware. Using alpha 35.
http://docs.unity3d.com/ScriptReference ... nshot.html
I am just making sure that you are aware. Using alpha 35.
- Wed Nov 19, 2014 6:31 am
- Forum: Amplify Texture 2 Development Group
- Topic: Update Status?
- Replies: 24
- Views: 216
Re: Update Status?
Can't wait! I've been looking forward to this.Diogo Teixeira wrote:OK everyone. We finally have a build ready. Just need to write a sticky post about it. (it's going to be a long one)
...
We'll make the build available tomorrow, without any more delays.
- Fri Sep 12, 2014 9:17 am
- Forum: Amplify Texture 2 Development Group
- Topic: AT2 v2.0.3 - Alpha 21
- Replies: 11
- Views: 167
Re: AT2 v2.0.3 - Alpha 21
An observation: It looks good if I zoom out alot in Scene view. DX11, Linear, Deferred.• DirectX 11 not working properly in edit-mode with Linear-space; works fine in play mode