Very happy to hear the project is going strong!
At some point, a benchmark / comparison would be cool to see. But I did some digging and from what I could see, granite is mostly driven by a "we are a super awesome start-up, check out our super awesome tech" kind of campaign. There are barely any ...
Search found 7 matches
- Mon Jan 25, 2016 9:21 am
- Forum: Amplify Texture 2 Development Group
- Topic: granite?
- Replies: 3
- Views: 71
- Sun Jan 24, 2016 6:20 pm
- Forum: Amplify Texture 2 Development Group
- Topic: granite?
- Replies: 3
- Views: 71
granite?
Been a while since I tried the latest AT2 builds. I'm really hoping the project has not stalled. Also really hoping mobile support will not be dropped.
Anyhow, I just stumbled upon this one today:
http://graphinesoftware.com/granite-unity-5-technical-details
Honestly, I'd buy it today, but we'd ...
Anyhow, I just stumbled upon this one today:
http://graphinesoftware.com/granite-unity-5-technical-details
Honestly, I'd buy it today, but we'd ...
- Fri Jan 30, 2015 8:25 pm
- Forum: Amplify Texture 2 Development Group
- Topic: AT2 v2.0.3 - Alpha 35
- Replies: 5
- Views: 97
Re: AT2 v2.0.3 - Alpha 35
Well, on further testing it seems saving the scene works just fine in any situation. However, again, if you change a texture in the VT and hit update/ rebuild, the changes are not taken into consideration.
Actually saving the scene is totally ok. It's just that those buttons used to update the VT ...
Actually saving the scene is totally ok. It's just that those buttons used to update the VT ...
- Wed Jan 21, 2015 2:58 pm
- Forum: Amplify Texture 2 Development Group
- Topic: AT2 v2.0.3 - Alpha 35
- Replies: 5
- Views: 97
Re: AT2 v2.0.3 - Alpha 35
Indeed, that's what I've been thinking. In fact, currently the only way for me to create a VT material is to create some kind of standard (unity, lux, whatever) material and go through AT Tools > convert materials.
If I manually create a material (or a VT material through the right click menu, for ...
If I manually create a material (or a VT material through the right click menu, for ...
- Wed Jan 21, 2015 2:27 pm
- Forum: Amplify Texture 2 Development Group
- Topic: AT2 v2.0.3 - Alpha 35
- Replies: 5
- Views: 97
Re: AT2 v2.0.3 - Alpha 35
There is still what to me looks like a bug: Every time I hit "update" or "rebuild" in the VT, AT2 converts all my materials to something else. And also clears all textures. This makes it impossible for easily changing materials on the go. Also, it makes it impossible to have custom shaders.
Or ...
Or ...
- Sun Jan 04, 2015 11:52 am
- Forum: Project Showcase
- Topic: What Are You Working On?
- Replies: 12
- Views: 18689
Re: What Are You Working On?
Cochtl, looks amazing so far! Keep it up!
We're using AT in a very similar way in an effort to get a unique look and minimize tiling. While it does not seem very efficient as it does not allow for art-recycling throughout a level, imo unity is not efficient when there are many game objects to begin ...
We're using AT in a very similar way in an effort to get a unique look and minimize tiling. While it does not seem very efficient as it does not allow for art-recycling throughout a level, imo unity is not efficient when there are many game objects to begin ...
- Wed Jul 16, 2014 5:12 pm
- Forum: Project Showcase
- Topic: What Are You Working On?
- Replies: 12
- Views: 18689
What Are You Working On?
Hi everybody! I just thought it would be cool to have our own WAWYO thread like in other forums. So we can post screenshots and snippets of stuff done with amplify without making separate threads.
Anyway I'll start with some of the progress made with Amplify Texture 2:
http://www.hpetrov.com ...
Anyway I'll start with some of the progress made with Amplify Texture 2:
http://www.hpetrov.com ...