Search found 4 matches

by empika
Tue Feb 19, 2019 7:16 am
Forum: Amplify Shader Editor
Topic: Orthographic depth
Replies: 2
Views: 4424

Re: Orthographic depth

With help from the folks in the Unity discord I got this working:

https://www.dropbox.com/s/78hvtnj385vemgo/Screenshot%202019-02-19%2015.12.12.png?raw=1

I switched to using the 0-1 depth space, and then remapped that to the clipping planes. The most important part was subtracting the surface ...
by empika
Tue Feb 19, 2019 4:17 am
Forum: Amplify Shader Editor
Topic: Orthographic depth
Replies: 2
Views: 4424

Orthographic depth

Hi there,

I'm trying to recreate a toon water shader that uses depth for the water colour and edge foam but I'm having some issues using it with an orthographic camera.

https://roystan.net/articles/toon-water.html https://github.com/IronWarrior/ToonWaterShader/blob/master/Assets/Shaders/ToonWater ...
by empika
Wed Feb 13, 2019 10:58 am
Forum: Amplify Shader Editor
Topic: Surface shader template for multipass
Replies: 1
Views: 2460

Re: Surface shader template for multipass

I managed to do this just using UsePass's.

Thanks
by empika
Tue Feb 12, 2019 4:24 pm
Forum: Amplify Shader Editor
Topic: Surface shader template for multipass
Replies: 1
Views: 2460

Surface shader template for multipass

Hi there,

I’m trying to write a shader that has multiple passes and I’d like to just use a surface shader as that keeps things fairly simple and help me not have to dive in to recreating a bunch of functionality with a vertex and fragment shader.

Is this possible yet? There’s a topic from six ...