Search found 6 matches
- Mon Mar 11, 2019 5:35 pm
- Forum: Amplify Shader Editor
- Topic: [SOLVED] using Transform Position, object black in game
- Replies: 4
- Views: 4002
Re: using Transform Position, object appears black in game
Figured it out! It was kind of obvious in retrospect; I needed to disable batching.
- Sat Feb 02, 2019 3:42 pm
- Forum: Amplify Shader Editor
- Topic: [SOLVED] using Transform Position, object black in game
- Replies: 4
- Views: 4002
Re: using Transform Position, object appears black in game
Hello, thanks for your reply. I exported my shader+material into a new project, and it shows up properly, so I imagine it's something to do with the project settings? I tried copying over the new GraphicsSettings and QualitySettings assets to my old project, but I'm still seeing the same issue.
- Fri Feb 01, 2019 12:19 am
- Forum: Amplify Shader Editor
- Topic: [SOLVED] using Transform Position, object black in game
- Replies: 4
- Views: 4002
[SOLVED] using Transform Position, object black in game
I want to use object position to randomize a UV value to pick a color from a swatch texture. My shader looks as expected in editor, but in the game window it appears black. The only way I've managed to get it to appear correct is by changing the camera rendering path to Legacy Deferred (light ...
- Sun Jan 20, 2019 4:20 pm
- Forum: Amplify Shader Editor
- Topic: [SOLVED] Mesh getting scaled up using Rotate About Axis
- Replies: 2
- Views: 1770
Re: Mesh getting scaled up using Rotate About Axis
Ah, that did the trick! Thanks so much 
- Fri Jan 18, 2019 7:34 pm
- Forum: Amplify Shader Editor
- Topic: [SOLVED] Mesh getting scaled up using Rotate About Axis
- Replies: 2
- Views: 1770
[SOLVED] Mesh getting scaled up using Rotate About Axis
I'm using the Rotate About Axis node for a wind effect on my tree meshes. Through a bit of trial and error I've gotten the meshes rotating properly, but they're scaled up so they're about twice as big as they should be. I know this is related to using Vertex Position for the position input, but I'm ...
- Fri Nov 02, 2018 3:12 am
- Forum: Amplify Shader Editor
- Topic: Canvas navigation - panning - help?
- Replies: 8
- Views: 7450
Re: Canvas navigation - panning - help?
Hey, just wanted to say I'm having this problem as well. I'm on a MacBook trackpad when I travel, and have to just rely on hitting F to focus on nodes to pan around. The new Unity animator tab behavior is to pan using alt+drag, which works great for me. I'd love to see similar behavior make its way ...