Search found 5 matches

by samdpt
Tue Oct 16, 2018 7:40 pm
Forum: Amplify Shader Editor
Topic: Amplify + Mobile Optimization
Replies: 1
Views: 4407

Amplify + Mobile Optimization

Is there any guide that talks about no-no's and things?

What is heavy and what is not etc? How to optimize yada yada?

Thanks!
by samdpt
Tue Oct 09, 2018 2:41 pm
Forum: Amplify Shader Editor
Topic: Vertex Offset Animation & World/Object Position
Replies: 6
Views: 7389

Re: Vertex Offset Animation & World/Object Position

I can do this but first let me just post this screenshot: https://drive.google.com/open?id=10pOYT ... LUg1qTUHgB

I'm just using the stock Unity sphere and this is the shader. It's stretching at an odd angle, not up it's Y. I just need to understand what this behavior is.
by samdpt
Tue Oct 09, 2018 2:04 pm
Forum: Amplify Shader Editor
Topic: Vertex Offset Animation & World/Object Position
Replies: 6
Views: 7389

Re: Vertex Offset Animation & World/Object Position

Ya I have checked out the Extrusion example. Even the extrusion seems to extend on a strange 45 degree angle from the normal.

Here is current state of my shader: https://drive.google.com/file/d/1pStIkmagg2RMNQ3SusOznTJcXhacuCFk/view?usp=sharing

Here is the effect i'm trying to make: https://drive ...
by samdpt
Thu Oct 04, 2018 3:14 pm
Forum: Amplify Shader Editor
Topic: Vertex Offset Animation & World/Object Position
Replies: 6
Views: 7389

Re: Vertex Offset Animation & World/Object Position

Yes thanks for your swift reply.

Here is a screenshot of my shader graph:
https://drive.google.com/file/d/1w3oqUdFrCuhhJMdoFX-_1OnzFxOAqzIx/view?usp=sharing

Here is a video of result:
https://drive.google.com/open?id=1wy1uthR5762DDSypRpf8_R08uTMsD6Vk

The effect i'm looking for from this part ...
by samdpt
Wed Oct 03, 2018 9:17 pm
Forum: Amplify Shader Editor
Topic: Vertex Offset Animation & World/Object Position
Replies: 6
Views: 7389

Vertex Offset Animation & World/Object Position

Hi. I'm trying to make a simple up and down motion by offsetting the vertex up the Y axis.

I'm essentially multiplying a Sin Time node by World Position, and then multiplying this by a float which is my Offset Amount. For some reason, using World Position Y doesn't move anything up Y. Either axis ...