Hi. I'm trying to make a simple up and down motion by offsetting the vertex up the Y axis.
I'm essentially multiplying a Sin Time node by World Position, and then multiplying this by a float which is my Offset Amount. For some reason, using World Position Y doesn't move anything up Y. Either axis just offsets everything at like a 45 degree angle. Any kind of axis offset does this. By using a component mask after World Position and using just YZ, I can get a near perfect up and down movement but not quite. What's the deal? Why isn't the Y offset correlating with the Y axis of Global or even Local object space??
Thanks