Search found 17 matches

by naitoookami
Mon Apr 08, 2019 6:58 pm
Forum: Amplify Shader Editor
Topic: World light direction fallback
Replies: 3
Views: 20680

Re: World light direction fallback

You were on the right track but instead of the light direction vector use light intensity. If there is a real time light in the scene, light intensity will always be greater than zero. You can get light intensity from the light color node.
by naitoookami
Sun Mar 17, 2019 2:29 am
Forum: Amplify Shader Editor
Topic: Help with Texture Projection
Replies: 2
Views: 3183

Re: Help with Texture Projection

Sounds extremely similar to what's going on in a previous post. Try the solution offered in this post

http://amplify.pt/forum/viewtopic.php?f=23&t=914
by naitoookami
Wed Feb 20, 2019 3:12 am
Forum: Amplify Shader Editor
Topic: Blending 2 shaders?
Replies: 3
Views: 3098

Re: Blending 2 shaders?

From what it looks like from the media you shared I believe you could do this in Amplify quite easily using the Outline node with the culling set to back instead of front. After that you can feed whatever effects you want straight into the outline.
by naitoookami
Mon Feb 04, 2019 4:32 pm
Forum: General Discussion
Topic: Avoid visual texture tiling repetition
Replies: 3
Views: 49581

Re: Avoid visual texture tiling repetition

I decided to take a crack at this since nobody responded yet. I attempted to use technique 3 in my shader here. My math could be better, but this is the basis of how it works and it works pretty well. The issue with mine is you can see the seams sometimes appear in parts of the rotated texture but ...
by naitoookami
Sun Jan 20, 2019 8:53 pm
Forum: General Discussion
Topic: Sliders in Amplify Shader Functions?
Replies: 5
Views: 58879

Re: Sliders in Amplify Shader Functions?

Just set a maximum and minimum value to any of your floats and it should add a slider automatically
by naitoookami
Tue Nov 20, 2018 10:07 pm
Forum: General Discussion
Topic: A template for custom lighting
Replies: 1
Views: 4296

A template for custom lighting

I attempted a couple times and failed hard a couple times at creating a template that mimics what it's like just creating a custom lighting shader. All I want to do is add multiple outline passes to it so I can simulate fur but I am just crap at reading the code. It's easy enough to at least add ...
by naitoookami
Sun Nov 11, 2018 5:41 pm
Forum: Amplify Shader Editor
Topic: Values not adding up correctly
Replies: 2
Views: 1616

Re: Values not adding up correctly

Use a saturate node this will clamp the values of the noise between 0-1
by naitoookami
Fri Oct 26, 2018 6:06 pm
Forum: General Discussion
Topic: Tesselation on terrain
Replies: 5
Views: 9381

Re: Tesselation on terrain

No need to apologize! You guys are the best and your support is unmatched. You guys make my purchase more and more worth it each day I experiment with the editor. Keep up the great work. Also thank you, Francois85, your resources did help me out and taught me a bit, thank you!
by naitoookami
Thu Oct 25, 2018 5:27 pm
Forum: General Discussion
Topic: Tesselation on terrain
Replies: 5
Views: 9381

Re: Tesselation on terrain

Okay so tessellation started working. My issue was the UVs were wrong so the heightmap was just balooning the terrain. :lol:

I've got a new problem though, regarding the more than four splats aspect of my post. This is the result I get when I use over four splats.

https://i.gyazo.com ...
by naitoookami
Tue Oct 23, 2018 7:22 pm
Forum: General Discussion
Topic: Tesselation on terrain
Replies: 5
Views: 9381

Tesselation on terrain

Been googling for a couple hours now trying to figure out how to add height maps to my terrain textures using tessellation. So far, no luck. The problem I keep running into is Unity saying it can't use terrain that relies on tangent geometry. Is there any way around this? I'd really like to be able ...