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Problem with custom HDRP skybox shader
Posted: Mon Nov 26, 2018 2:46 pm
by zhuchun
Hi, I'm following this tutorial
https://github.com/Unity-Technologies/S ... y-Renderer to render my skybox in HDRP Volume. However the result is not good, it looks like that the camera fails to clean the buffer. Where am I doing wrong? Is that possible to make a custom HDRP skybox with ASE now?

Re: Problem with custom HDRP skybox shader
Posted: Thu Nov 29, 2018 12:42 pm
by Ricardo Teixeira
zhuchun wrote:Hi, I'm following this tutorial
https://github.com/Unity-Technologies/S ... y-Renderer to render my skybox in HDRP Volume. However the result is not good, it looks like that the camera fails to clean the buffer. Where am I doing wrong? Is that possible to make a custom HDRP skybox with ASE now?

Hello there,
I'm not 100% familiar with the requirements but it seems to need an additional SubShader, which you should be able to add using our Template system. (
Example)
I'll pass your question onto the ASE devs and see if there's something we can do on our side.
Thanks!