No baked shadows from cutout material

Node-based Shader Editor
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zubr416
Posts: 2
Joined: Fri Oct 26, 2018 5:10 pm

No baked shadows from cutout material

Post by zubr416 »

Hello,
Directional Light set to mixed mode
Left ASE Masked material, right standard cutout
Before baking light, shadows are present and work normally from both objects.
After baking the light, there is no shadow from the amplify material.
What should I do to make the material work correctly when baking light?
Thanks
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: No baked shadows from cutout material

Post by Amplify_Borba »

Hello, thank you for getting in touch and for your support!

Unfortunately I'm unable to replicate the reported issue on my side, could you send us a sample with the issue present for us to debug?

Also, what Unity and ASE versions are you on?
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zubr416
Posts: 2
Joined: Fri Oct 26, 2018 5:10 pm

Re: No baked shadows from cutout material

Post by zubr416 »

We are using Unity 2018.2.5 and Amplify Shader Editor ver. 1.5.6
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: No baked shadows from cutout material

Post by Amplify_Borba »

We appreciate that you took the time to send us a sample, I've confirmed that there seems to be an issue with both Mixed and Baked modes on both lightmappers in your project and, although I couldn't replicate these it exactly on a new project, the Baked mode issues persist on the latest ASE and Unity releases, so I've escalated this matter to the developer.

We'll get back in touch as soon as we have any developments.
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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