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Bug 2 Same Textures fails
Posted: Wed Sep 19, 2018 5:11 pm
by agentfx
I wanted to make 2 panning noise textures slide across each other. Made texture coods into panner, into UV's dup that and mult both results. You cannot have the same texture 2x in amplify. Just outputs white.
Correct:

- bug_dupTexture2.jpg (210.21 KiB) Viewed 4498 times
Second texture fails:

- bug_dupTexture.jpg (198.21 KiB) Viewed 4498 times
Exact same, duplicated, also tried to re-drag in the texture.
Re: Bug 2 Same Textures fails
Posted: Wed Sep 19, 2018 5:31 pm
by agentfx
A fix for it, is close the graph window and reopen it. Not a great solution but a working one.
Re: Bug 2 Same Textures fails
Posted: Thu Sep 20, 2018 8:02 am
by Amplify_Borba
Hello! This is quite unexpected, there should be no issue with using the same texture over two samplers, however it is usually recommended that you set your
Texture Sample nodes to Reference mode when you need to sample the same texture more than once in your graph, as per the example below:
Here's a practical example, taken from the node's wiki page:
Unfortunately, we haven't been able to replicate the issue you've reported on our side, so would it be possible for you to share both shader and material with us so? If you prefer to do so privately you can use our
[email protected] email to send the requested files, thanks!