Hello, first of all i am very new at making shaders so if my question is very noobish please bear with me.
here is my situation i have made a blur shader for my post processing effects (something like SimpleBlur example). what i want to do next is do one more layer of blur filter on it and then do a pixel distortion on it. the solution came to my mind is store each level result as a texture then use that texture as input for other layers. but the output of each level is RGBA vector.
i was wonder to know how i can make this interface node ?
how to convert RGBA vector to a texture node
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alfred_325
- Posts: 1
- Joined: Tue Sep 04, 2018 10:04 am
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: how to convert RGBA vector to a texture node
Hello,alfred_325 wrote:Hello, first of all i am very new at making shaders so if my question is very noobish please bear with me.
here is my situation i have made a blur shader for my post processing effects (something like SimpleBlur example). what i want to do next is do one more layer of blur filter on it and then do a pixel distortion on it. the solution came to my mind is store each level result as a texture then use that texture as input for other layers. but the output of each level is RGBA vector.
i was wonder to know how i can make this interface node ?
We would be happy to help but please keep in mind that this forum is aimed mainly at technical support.
Unfortunately, you cannot convert a Vector 4 to a texture node.
Can you provide an example of what you currently have and what you intend to manipulate?
Thanks!
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