Hello, I am working with a shader that works with Android but not IOS workstation (Not 100% sure if it works on IOS phones/devices). I am creating these shader for a client who is creating these builds and testing them, however there is no way for me to tell what he is testing them on.
The shader falls back to the pink shader when he plays them on his machine (Which has no GPU if that matters), any advice or help for my situation would be great.
Thank you.
IOS Help, Shader fallsback
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: IOS Help, Shader fallsback
Hello, thank you for getting in touch and for your support!
Without knowing more details regarding the shader and the target device, it can be hard to pinpoint the issue, however, you could try setting a fallback shader with a lower Shader Model, as it seems that certain passes/features might not be supported in that specific device by the main shader, leading to the pink shader since there's no available or compatible shader to fallback to.
Please let me know if this helps, thanks!
Without knowing more details regarding the shader and the target device, it can be hard to pinpoint the issue, however, you could try setting a fallback shader with a lower Shader Model, as it seems that certain passes/features might not be supported in that specific device by the main shader, leading to the pink shader since there's no available or compatible shader to fallback to.
Please let me know if this helps, thanks!
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