public override void OnNodeLayout(DrawInfo drawInfo)
{
SetAdditonalTitleText(string.Format(Constants.SubTitleConstFormatStr, m_name));
// RUN LAYOUT CHANGES AFTER TITLES CHANGE
base.OnNodeLayout(drawInfo);
}
I have no idea what the global array is referencing, so it'd be nice to make it work like RegisterLocalVar, and put the name in the subtitle.
Thanks,
JH
Display for Global Array needs this:
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Display for Global Array needs this:
Hey there, thank you for the suggestion!
This is actually something doable and useful, I'll be passing your feedback to the developer for further consideration and will let you know as soon as I have any update regarding this!
This is actually something doable and useful, I'll be passing your feedback to the developer for further consideration and will let you know as soon as I have any update regarding this!
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Display for Global Array needs this:
Hello, we've just uploaded a new build to the website, in which we've added the requested improvement.

Thank you for taking the time to provide us with your feedback, let us know if you have any further suggestions, thanks!

Thank you for taking the time to provide us with your feedback, let us know if you have any further suggestions, thanks!
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!