Display for Global Array needs this:

Node-based Shader Editor
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jhughes2112
Posts: 2
Joined: Thu Jul 19, 2018 4:01 pm

Display for Global Array needs this:

Post by jhughes2112 »

public override void OnNodeLayout(DrawInfo drawInfo)
{
SetAdditonalTitleText(string.Format(Constants.SubTitleConstFormatStr, m_name));

// RUN LAYOUT CHANGES AFTER TITLES CHANGE
base.OnNodeLayout(drawInfo);
}


I have no idea what the global array is referencing, so it'd be nice to make it work like RegisterLocalVar, and put the name in the subtitle.

Thanks,
JH
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Display for Global Array needs this:

Post by Amplify_Borba »

Hey there, thank you for the suggestion!

This is actually something doable and useful, I'll be passing your feedback to the developer for further consideration and will let you know as soon as I have any update regarding this!
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Display for Global Array needs this:

Post by Amplify_Borba »

Hello, we've just uploaded a new build to the website, in which we've added the requested improvement.

Image

Thank you for taking the time to provide us with your feedback, let us know if you have any further suggestions, thanks!
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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