Hi,
I want to fade out a shadowcasting mesh, I do this via alpha test to also fade the shadow.
Normally the shadow plops away around the mask value. If I turn on alpha to coverage, only the shadow dissolves in a cool way, the object stays opaque.
Can you help me to get both, object and shadow, dissolving or fading at the same time?
Thanks,
Dom
PS: For your convenience I also made a video of the issue and my setup:
https://vimeo.com/276211078
pass: amplify
Alpha Test, Masked and Alpha To Coverage. Fading Shadows!
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Alpha Test, Masked and Alpha To Coverage. Fading Shadows
Hey there, I'm linking you to a reply on a thread with a similar question, which should have all the information required:
http://amplify.pt/forum/viewtopic.php?f ... 2879#p2878
In short, it's possible this sort of effect in Unity with the workaround that was shared, but not without compromises.
Please let me know if you have any further questions, thanks!
http://amplify.pt/forum/viewtopic.php?f ... 2879#p2878
In short, it's possible this sort of effect in Unity with the workaround that was shared, but not without compromises.
Please let me know if you have any further questions, thanks!
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