Secondary Camera for Portraits?
Posted: Thu Mar 15, 2018 5:43 pm
Has anyone had any experience successfully using a secondary camera with AmplifyTextureCamera assigned to generate character portraits at run-time?
Since our camera is disabled by default and only active in the hierarchy when generating the portrait texture, we are getting low resolution images because it takes some time for Amplify to "warm up". I have been working with coroutines to allow time for the camera to get settled before doing the render to texture, but only with mixed results so far.
Anyone have any experiences they can share or thoughts?
Since our camera is disabled by default and only active in the hierarchy when generating the portrait texture, we are getting low resolution images because it takes some time for Amplify to "warm up". I have been working with coroutines to allow time for the camera to get settled before doing the render to texture, but only with mixed results so far.
Anyone have any experiences they can share or thoughts?