Physically Based Shaders in AT2 [Preview]
Posted: Thu Jul 24, 2014 3:30 pm
Hello everyone,
We are getting ready to rollout Dev Build 3 and we thought it would be cool to share a small preview.

Full Size Image
Among many improvements, DB 3 will include support for physical based shaders. The workflow has been simplified; using Alloy, Skyshop or Lux, will be as easy as applying a material.
A small note; we are still putting the finishing touches on Alloy “Material Map” support.
We can't wait to get the new build in your hands, but for performance and quality sake, it ended up taking more time than we anticipated. Rest assured, we are working hard on AT2 and we have much more to come.
We are getting ready to rollout Dev Build 3 and we thought it would be cool to share a small preview.

Full Size Image
Among many improvements, DB 3 will include support for physical based shaders. The workflow has been simplified; using Alloy, Skyshop or Lux, will be as easy as applying a material.
A small note; we are still putting the finishing touches on Alloy “Material Map” support.
We can't wait to get the new build in your hands, but for performance and quality sake, it ended up taking more time than we anticipated. Rest assured, we are working hard on AT2 and we have much more to come.