Page 1 of 1

Physically Based Shaders in AT2 [Preview]

Posted: Thu Jul 24, 2014 3:30 pm
by Ricardo Teixeira
Hello everyone,

We are getting ready to rollout Dev Build 3 and we thought it would be cool to share a small preview.

Image
Full Size Image

Among many improvements, DB 3 will include support for physical based shaders. The workflow has been simplified; using Alloy, Skyshop or Lux, will be as easy as applying a material.

A small note; we are still putting the finishing touches on Alloy “Material Map” support.

We can't wait to get the new build in your hands, but for performance and quality sake, it ended up taking more time than we anticipated. Rest assured, we are working hard on AT2 and we have much more to come.

Re: Physically Based Shaders in AT2 [Preview]

Posted: Thu Jul 24, 2014 5:38 pm
by clayawodey
Was going to eat some cake for dessert after lunch but this is more than enough sweets for the day. Going to be hard to dev while fantasizing about the next release. :mrgreen:

Re: Physically Based Shaders in AT2 [Preview]

Posted: Fri Jul 25, 2014 5:52 am
by mikaelwallin
Looks good. We are also an Alloy customer.

Re: Physically Based Shaders in AT2 [Preview]

Posted: Fri Jul 25, 2014 2:46 pm
by Ricardo Teixeira
Glad you liked it, much more to come. ;)