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How to stream Reflection Probes and Ligthmapping textures?

Posted: Fri Dec 01, 2017 7:36 am
by visionastral
Hi there!
My game has lots of scenes that load/unload additively on runtime.
Amplify textures works perfectly for the gameobjects materials, but how to use it to virtualize lightmaps and SPECIALLY reflection probes?

What about skyboxes? I have noticed you don't include any skybox shader with amplify textures.
Is this a limitation of AT or it's just some missing shaders? (just to know if they will work, I have no problem modifying the skybox shaders and integrating them with AT)

Right now I really need to stream the baked reflection probes textures.
In the product page it says it is supported but I don't know how.
I'm using the latest downloadable version of Amplify Textures: v224_002 wich is from September 2017
Is there any newer version?

Also, should I post here or on the public section of the forum?
So much questions and so little answer... ENLIGHTEN ME! xD

ps: in the product page you say AT is available but there is no BUY button. Just to let you know.

Re: How to stream Reflection Probes and Ligthmapping texture

Posted: Fri Dec 01, 2017 5:08 pm
by Ricardo Teixeira
visionastral wrote:Hi there!
My game has lots of scenes that load/unload additively on runtime.
Amplify textures works perfectly for the gameobjects materials, but how to use it to virtualize lightmaps and SPECIALLY reflection probes?

What about skyboxes? I have noticed you don't include any skybox shader with amplify textures.
Is this a limitation of AT or it's just some missing shaders? (just to know if they will work, I have no problem modifying the skybox shaders and integrating them with AT)

Right now I really need to stream the baked reflection probes textures.
In the product page it says it is supported but I don't know how.
I'm using the latest downloadable version of Amplify Textures: v224_002 wich is from September 2017
Is there any newer version?

Also, should I post here or on the public section of the forum?
So much questions and so little answer... ENLIGHTEN ME! xD

ps: in the product page you say AT is available but there is no BUY button. Just to let you know.
Hey there, great to hear from you!

Apologies but, unfortunately, streaming Lightmaps and Lightprobes is not currently supported.

Basic skyboxes are definitely possible but you would have to implement your own custom solution.

You can post anywhere you want but we do prioritize licensed user support posted in the private section. You can always pickup the latest version directly from our website.

Ah yes, thank you for the heads-up! We need to update that page asap as we have suspended public licensing for now in order to meet early adopter goals.

Let me know if you have any followup questions!

Re: How to stream Reflection Probes and Ligthmapping texture

Posted: Fri Dec 01, 2017 5:11 pm
by Ricardo Teixeira
visionastral wrote:In the product page it says it is supported but I don't know how.
Where exactly?

Thanks!

Re: How to stream Reflection Probes and Ligthmapping texture

Posted: Sat Dec 02, 2017 12:15 pm
by visionastral
Ricardo Teixeira wrote:
visionastral wrote:In the product page it says it is supported but I don't know how.
Where exactly?

Thanks!
Sorry, nowhere. I didn't sleep enough when I posted that... :P

Anyway, not a big deal for me right now since I'm only using real time GI and not lightmapping in my current project.
I wanted it for reflection probes, but it's all right. I'll manage that.

I'm more concerned with the current state of the standard shader wich is bugged on Unity 2017.2, as I already told you by email.
I tried to fix it myself but then I realized I would have to redo every macro and method to match your virtual textures methods in the current standard shader and I gave up. This and the fuck fest of compilation conditions of the standard shader....

I know you will fix it sooner or later anyway ;)

Your plugins are the best! I have all of them except for the shader editor, but that's because I like to write my own shaders manually, otherwise I would buy it too.

Keep up the excellent work! :)

Re: How to stream Reflection Probes and Ligthmapping texture

Posted: Sun Dec 03, 2017 7:56 pm
by Ricardo Teixeira
visionastral wrote:
Ricardo Teixeira wrote:
visionastral wrote:In the product page it says it is supported but I don't know how.
Where exactly?

Thanks!
Sorry, nowhere. I didn't sleep enough when I posted that... :P

Anyway, not a big deal for me right now since I'm only using real time GI and not lightmapping in my current project.
I wanted it for reflection probes, but it's all right. I'll manage that.

I'm more concerned with the current state of the standard shader wich is bugged on Unity 2017.2, as I already told you by email.
I tried to fix it myself but then I realized I would have to redo every macro and method to match your virtual textures methods in the current standard shader and I gave up. This and the fuck fest of compilation conditions of the standard shader....

I know you will fix it sooner or later anyway ;)

Your plugins are the best! I have all of them except for the shader editor, but that's because I like to write my own shaders manually, otherwise I would buy it too.

Keep up the excellent work! :)
No problem, thank you for your support!

No worries about the shader, we will handle the reported issues as soon as possible. Thank you for bringing it to our attention.

Thanks!