Android - Large virtual texture cause app to quit

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ChezDoodles
Posts: 14
Joined: Thu Dec 01, 2016 10:07 pm

Android - Large virtual texture cause app to quit

Post by ChezDoodles »

Just wanted to ask if there is a max-size for Virtual textures on Android?

I just started testing AT2 on Android (using a Nvidia Shield K1 tablet with Android 7). Vulcan don't seem to be supported (only the blurry 64x64 pixel textures are used), but I don't think you ever made any claims about Vulcan either :)

However, OpenGLES3 works great - as long the virtual texture doesn't grow to big. When the VT grows over 800mb, the game leaves with a "Age of Trains has stopped" message. If I stay below this aproximate limit, everything goes fine. I really need to grow the VT by another GB, so any help or suggestions would be appreciated.

Regards,
Sven
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Android - Large virtual texture cause app to quit

Post by Ricardo Teixeira »

Hello Sven,

Thank you for your feedback, we really appreciate it.
ChezDoodles wrote:I just started testing AT2 on Android (using a Nvidia Shield K1 tablet with Android 7). Vulcan don't seem to be supported (only the blurry 64x64 pixel textures are used), but I don't think you ever made any claims about Vulcan either :)
Unfortunately, Vulcan support is not currently available; be sure to use OpenGL ES 3.0, or higher, on Android. We will keep you posted on any related updates, mobile support still has a lot more to offer.
ChezDoodles wrote: However, OpenGLES3 works great - as long the virtual texture doesn't grow to big. When the VT grows over 800mb, the game leaves with a "Age of Trains has stopped" message. If I stay below this aproximate limit, everything goes fine. I really need to grow the VT by another GB, so any help or suggestions would be appreciated.
That's definitely not supposed to happen. What exact Unity version did you use to make the build? Can you send us the crash log?

Thanks!
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ChezDoodles
Posts: 14
Joined: Thu Dec 01, 2016 10:07 pm

Re: Android - Large virtual texture cause app to quit

Post by ChezDoodles »

I use Unity3D 5.6f2
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Ricardo Teixeira
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Re: Android - Large virtual texture cause app to quit

Post by Ricardo Teixeira »

ChezDoodles wrote:I use Unity3D 5.6f2
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Thank you for the additional information, we really appreciate it. We will get back to you as soon as possible.

Thanks!
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Learn more about our offering: Amplify Creations Products
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