AT2 integrating UDIM with Alloy 2?
Posted: Thu Apr 10, 2014 9:30 am
Hi Diogo/Ricardo,
I'm really glad to see DX11 incorporated with Dev Build 2.
Regarding UDIM working in conjunction with Alloy (via AT2)...
In anticipation of further developments of AT2, most of our UV mapping is laid out across multiple tiles in MARI, with the intention of ultimately applying the multi-tile textures to the respective meshes, using Alloy 2 shaders. Will this functionality be integrated with Dev Build 3?
Thanks, and keep up the amazing work!
Kerry Parsons
I'm really glad to see DX11 incorporated with Dev Build 2.
Regarding UDIM working in conjunction with Alloy (via AT2)...
In anticipation of further developments of AT2, most of our UV mapping is laid out across multiple tiles in MARI, with the intention of ultimately applying the multi-tile textures to the respective meshes, using Alloy 2 shaders. Will this functionality be integrated with Dev Build 3?
Thanks, and keep up the amazing work!
Kerry Parsons