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WebGL Support
Posted: Thu Feb 16, 2017 4:16 pm
by ckromero-amplify
Hello -
Is everything that you can generate in Shader Editor supported in WebGL?
Thanks
Re: WebGL Support
Posted: Thu Feb 16, 2017 5:41 pm
by Ricardo Teixeira
ckromero-amplify wrote:Hello -
Is everything that you can generate in Shader Editor supported in WebGL?
Thanks
Hello,
Thank you for your interest, we really appreciate it. Most of it should work as expected but, unfortunately, WebGL as a platform poses a few limitations. I recommend checking the
Unity WebGL related documentation, or posting WebGL specific questions directly in the
WebGL Unity forum section.
Are you looking for any specific features?
Looking forward to your reply.
Thanks!
Re: WebGL Support
Posted: Mon Feb 27, 2017 6:18 pm
by ckromero-amplify
Nothing specific at this time, really looking for a tool that will help me get efficient, consistent results on WebGL that I can also use on native mobile platforms. As particular examples come up I'll post here or in the WebGL forum.
Thanks!
Re: WebGL Support
Posted: Mon Feb 27, 2017 6:27 pm
by Ricardo Teixeira
ckromero-amplify wrote:Nothing specific at this time, really looking for a tool that will help me get efficient, consistent results on WebGL that I can also use on native mobile platforms. As particular examples come up I'll post here or in the WebGL forum.
Thanks!
Thank you for getting back to us. Be sure to let us know if you ever have any additional questions, we would be happy to test specific features or use cases.
Thanks!