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Organising Properties in Shader Editor
Posted: Wed Nov 30, 2016 9:55 am
by Ben
Is there a way to organize the order that properties are listed in the material inspector when made with the amplify shader editor? It would be useful to keep all properties concerning eg. normal maps together in the list to make them simpler to use as materials. A bit like how you can order the parameters into groups in the UE4 material editor?
Cheers,
Ben
Re: Organising Properties in Shader Editor
Posted: Wed Nov 30, 2016 11:04 am
by Ricardo Teixeira
Hello,
Thank you for using the Amplify Shader Editor, we really appreciate it. Absolutely, you can adjust them by simply dragging them to desired position in the master node parameters.
Be sure to let us know if you have any additional questions, we would be happy to help.
Thanks!
Re: Organising Properties in Shader Editor
Posted: Wed Nov 30, 2016 2:07 pm
by Ben
Thanks for the fast reply.
Is there a menu you have to go through to get to that window? This is the Node Properties window I have on my version:

Re: Organising Properties in Shader Editor
Posted: Wed Nov 30, 2016 2:20 pm
by Ricardo Teixeira
Ben wrote:Thanks for the fast reply.
Is there a menu you have to go through to get to that window? This is the Node Properties window I have on my version:

Hello Ben,
You seem to be using an older version from the Asset Store, you will simply have to download the latest package directly from our own site. Input your Unity Asset Store invoice number, download it, and replace your current ASE installation. If you run into any importation problems, be sure to manually delete the older ASE version.
Amplify Products -
Download
Thanks!
Re: Organising Properties in Shader Editor
Posted: Wed Nov 30, 2016 3:32 pm
by Ben
Perfect, that's fixed that problem.
Thanks a lot
Re: Organising Properties in Shader Editor
Posted: Wed Nov 30, 2016 3:39 pm
by Ricardo Teixeira
Ben wrote:Perfect, that's fixed that problem.
Thanks a lot
Awesome, happy to hear it.