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Alloy 3 shaders + Substance (sbsar)
Posted: Wed Apr 27, 2016 3:27 pm
by dawasd
Hello,
I was trying the AT2 trial version, but the included converted Alloy shaders are for older version.
Is it possible to get the shaders converted to latest version as well so I can give it a go with my game? I was trying to convert those, but because lack of skill with shaders I could't get them to work. :/
Also what is the process one must take every time Alloy/AT2 gets updated?
I am currently exporting my textures from Substance Designer to sbsar files. Are there any problems to use them with AT2?
ps.
AT2 seems really promising and a savior for my plans as a indie. I'm already using Amplify Bloom and I'm going to purchase other visual goodies in the future!

Re: Alloy 3 shaders + Substance (sbsar)
Posted: Wed Apr 27, 2016 4:13 pm
by Ricardo Teixeira
dawasd wrote:Hello,
I was trying the AT2 trial version, but the included converted Alloy shaders are for older version.
Is it possible to get the shaders converted to latest version as well so I can give it a go with my game? I was trying to convert those, but because lack of skill with shaders I could't get them to work. :/
Also what is the process one must take every time Alloy/AT2 gets updated?
I am currently exporting my textures from Substance Designer to sbsar files. Are there any problems to use them with AT2?
ps.
AT2 seems really promising and a savior for my plans as a indie. I'm already using Amplify Bloom and I'm going to purchase other visual goodies in the future!

Hello,
Thank you for your interest and for using our products, we really appreciate it. We try to release updates as quickly as possible but unfortunately it might occasionally take a couple of weeks due to unrelated reasons. AT2 supports the latest Alloy version but the new trial version isn't currently available to the public, I will forward you the latest development build trial as soon as possibly.
Updating AT2 Alloy projects is as simple as importing the appropriate package and rebuilding virtual textures or forcing a material update in the virtual texture(s) inspector tab. AT2 currently does not directly support SBSAR files, you will have to bake them into standard textures; Substance support will be improved in future releases.
Let us know if you have any additional questions, thanks!
All the best,
Ricardo Teixeira
@amplifycreates
Re: Alloy 3 shaders + Substance (sbsar)
Posted: Wed Apr 27, 2016 7:58 pm
by dawasd
Thanks for the quick reply. Can't wait to get my hands on it.

Re: Alloy 3 shaders + Substance (sbsar)
Posted: Wed Apr 27, 2016 10:31 pm
by Ricardo Teixeira
dawasd wrote:Thanks for the quick reply. Can't wait to get my hands on it.

No problem, we will be in touch soon.
Thanks!
Re: Alloy 3 shaders + Substance (sbsar)
Posted: Fri Aug 05, 2016 10:04 pm
by Ricardo Teixeira
Hello,
We sent you the latest package via email. The new update is also available via our
download page.
Thanks!