Procedural Stochastic Textures

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JayExbl
Posts: 4
Joined: Fri Jan 18, 2019 5:25 am

Procedural Stochastic Textures

Post by JayExbl »

Hi,
I'm keen to know if/how I can take advantage of this new, tiling reducing method of texturing within Amplify Shader Editor?

https://github.com/UnityLabs/procedural ... -texturing
ferlodavid
Posts: 1
Joined: Mon Feb 18, 2019 9:28 am

Re: Procedural Stochastic Textures

Post by ferlodavid »

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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Procedural Stochastic Textures

Post by Amplify_Borba »

Hello!

Since stochastic textures require a custom shader in order to work in Unity, you would likely need to set up your own custom shader template in order to use them through ASE.

Regarding the article shared, one of our users was kind enough to share is implementation of one of those techniques, you can check it out here.
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